问题
I found this question which asks how to read input asynchronously, but will only work with POSIX stream descriptors, which won't work on Windows. So, I found this tutorial which shows that instead of using a POSIX stream descriptor I can use a boost::asio::windows::stream_handle
.
Following both examples I came up with the code below. When I run it, I cannot type anything into the command prompt, as the program immediately terminates. I'd like it to capture any input from the user, possibly into a std::string
, while allowing other logic within my program to execute (i.e. perform asynchronous I/O from a Windows console).
Essentially, I'm trying to avoid blocking my program when it attempts to read from stdin
. I do not know if this is possible in Windows, as I also found this post which details problems another user encountered when trying to do the same thing.
#define _WIN32_WINNT 0x0501
#define INPUT_BUFFER_LENGTH 512
#include <cstdio>
#include <iostream>
#define BOOST_THREAD_USE_LIB // For MinGW 4.5 - (https://svn.boost.org/trac/boost/ticket/4878)
#include <boost/bind.hpp>
#include <boost/asio.hpp>
class Example {
public:
Example( boost::asio::io_service& io_service)
: input_buffer( INPUT_BUFFER_LENGTH), input_handle( io_service)
{
// Read a line of input.
boost::asio::async_read_until( input_handle, input_buffer, "\r\n",
boost::bind( &Example::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void handle_read( const boost::system::error_code& error, std::size_t length);
void handle_write( const boost::system::error_code& error);
private:
boost::asio::streambuf input_buffer;
boost::asio::windows::stream_handle input_handle;
};
void Example::handle_read( const boost::system::error_code& error, std::size_t length)
{
if (!error)
{
// Remove newline from input.
input_buffer.consume(1);
input_buffer.commit( length - 1);
std::istream is(&input_buffer);
std::string s;
is >> s;
std::cout << s << std::endl;
boost::asio::async_read_until(input_handle, input_buffer, "\r\n",
boost::bind( &Example::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else if( error == boost::asio::error::not_found)
{
std::cout << "Did not receive ending character!" << std::endl;
}
}
void Example::handle_write( const boost::system::error_code& error)
{
if (!error)
{
// Read a line of input.
boost::asio::async_read_until(input_handle, input_buffer, "\r\n",
boost::bind( &Example::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}
int main( int argc, char ** argv)
{
try {
boost::asio::io_service io_service;
Example obj( io_service);
io_service.run();
} catch( std::exception & e)
{
std::cout << e.what() << std::endl;
}
std::cout << "Program has ended" << std::endl;
getchar();
return 0;
}
回答1:
I just spent an hour or two investigating this topic so decided to post to prevent others to waste their time.
Windows doesn't support IOCP for standard input/output handles. When you take the handle by GetStdHandle(STD_INPUT_HANDLE)
, the handle doesn't have FILE_FLAG_OVERLAPPED
set so it doesn't support overlapped (async) IO. But even if you
CreateFile(L"CONIN$",
GENERIC_READ,
FILE_SHARE_READ,
NULL,
OPEN_EXISTING,
FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING,
NULL);
WinAPI just ignore dwFlagsAndAttributes
and again returns the handle that doesn't support overlapped IO. The only way to get async IO of console input/output is to use the handle with WaitForSingleObject
with 0 timeout so you can check if there's anything to read non-blocking. Not exactly async IO but can avoid multithreading if it's a goal.
More details about console API: https://msdn.microsoft.com/en-us/library/ms686971(v=VS.85).aspx
What's the difference between handles returned by GetStdHandle
and CreateFile
is described here: https://msdn.microsoft.com/en-us/library/windows/desktop/ms682075(v=vs.85).aspx. In short the difference is only for a child processes when CreateFile
can give access to its console input buffer even if it was redirected in the parent process.
回答2:
You need to invoke io_service::run()
to start the event processing loop for asynchronous operations.
class Example {
public:
Example( boost::asio::io_service& io_service )
: io_service(io_service), input_buffer( INPUT_BUFFER_LENGTH), input_handle( io_service)
{
}
void start_reading();
void handle_read( const boost::system::error_code& error, std::size_t length);
void handle_write( const boost::system::error_code& error);
private:
boost::asio::io_service& io_service;
boost::asio::streambuf input_buffer;
boost::asio::windows::stream_handle input_handle;
};
int main( int argc, char * argv)
{
boost::asio::io_service io_service;
Example obj( io_service );
obj.start_reading();
io_service.run();
return 0;
}
回答3:
You need to initialize your stream_handle to the console input handle. You can't use the same stream_handle for input and for output because those are two different handles.
For input:
Example()
: /* ... */ input_handle( io_service, GetStdHandle(STD_INPUT_HANDLE) )
For output you would use CONSOLE_OUTPUT_HANDLE
. But that is probably overkill, you're unlikely to be pushing that much data into stdout on windows that you'd need to use an async write.
来源:https://stackoverflow.com/questions/7855222/how-to-asynchronously-read-input-from-command-line-using-boost-asio-in-windows