iOS - adding/removing a subview programmatically

余生颓废 提交于 2019-12-30 02:09:09

问题


Ok I want to add a UIImageView as a subview and then remove it after a couple of seconds in the way a splash screen works. I found three different approaches to do it but I can not understand which one is the best approach according to Objective-C and Apple.

Below are the three different approaches:

1) In my MyAppDelegate.h

@interface MyAppDelegate : NSObject <UIApplicationDelegate> {

    MyViewController *myViewController;
    UIImageView *myImageView;
}


@property (nonatomic, retain) IBOutlet MyViewController *myViewController;
@property (nonatomic, retain) IBOutlet UIWindow *window;

@end

and in MyAppDelegate.m

   - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    myImageView =[[UIImageView alloc] initWithFrame:CGRectMake(0.0,0.0,self.window.frame.size.width,self.window.frame.size.height)];

        myImageView.image=[UIImage imageNamed:@"Yoga.png"];


    [self.window addSubview:myImageView ];
    [self.window bringSubviewToFront:myImageView];

    [self performSelector:@selector(removeImage) withObject:nil afterDelay:2.5];

    return YES;
}

-(void) removeImage
{
    [myImageView removeFromSuperview];

    [myImageView release];

    [self.window addSubview:myViewController.view];
    [self.window makeKeyAndVisible];
}

2) in the second approach:

In my MyAppDelegate.h


@interface MyAppDelegate : NSObject <UIApplicationDelegate> {

    MyViewController *myViewController;
    UIImageView *myImageView;
}

@property (nonatomic, retain) IBOutlet UIImageView *myImageView;

@property (nonatomic, retain) IBOutlet MyViewController *myViewController;
@property (nonatomic, retain) IBOutlet UIWindow *window;

@end

and in MyAppDelegate.m

@synthesize myImageView;

   - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    myImageView =[[UIImageView alloc] initWithFrame:CGRectMake(0.0,0.0,self.window.frame.size.width,self.window.frame.size.height)];

        myImageView.image=[UIImage imageNamed:@"Yoga.png"];


    [self.window addSubview:myImageView ];
    [self.window bringSubviewToFront:myImageView];

    [self performSelector:@selector(removeImage) withObject:nil afterDelay:2.5];

    return YES;
}

-(void) removeImage
{
    [myImageView removeFromSuperview];

    [myImageView release];

    [self.window addSubview:myViewController.view];
    [self.window makeKeyAndVisible];
}

- (void)dealloc
{
    [myViewController release];
    [myImageView release];
 }

3) in the third approach:

In my MyAppDelegate.h


@interface MyAppDelegate : NSObject <UIApplicationDelegate> {

    MyViewController *myViewController;

}

@property (nonatomic, retain) IBOutlet MyViewController *myViewController;
@property (nonatomic, retain) IBOutlet UIWindow *window;

@end

and in MyAppDelegate.m

   - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    UIImageView *myImageView =[[UIImageView alloc] initWithFrame:CGRectMake(0.0,0.0,self.window.frame.size.width,self.window.frame.size.height)];

    myImageView.image=[UIImage imageNamed:@"Yoga.png"];
    myImageView.tag=22;    

    [self.window addSubview:myImageView ];

    [myImageView release];

    [self.window bringSubviewToFront:myImageView];

    [self performSelector:@selector(removeImage) withObject:nil afterDelay:2.5];

    return YES;
}

-(void) removeImage
{

    for (UIView *subview in [self.view subviews]) {

    if (subview.tag == 22){

        [subview removeFromSuperview];

    }

}
    [self.window addSubview:myViewController.view];
    [self.window makeKeyAndVisible];
}

- (void)dealloc
{
    [myViewController release];

 }

So to sum up.. The first approach does not use a property for the UIImage only a variable, the second one uses a property and the third one just creates the UIImage and adds it as a subview and then removes it based on its tag..

Which is the right approach to follow..I believe that all three options sound right.. But is there any certain way I should follow. Is any of these options better in terms of memory and performance?

Thanks in advance,

Andreas


回答1:


If you are not going to use the image again, there is no need to keep a pointer to it. Further, if you use IBOutlet, you need to add the view in IB as well. In this specific example I would say option 3 makes the most sence, especially considering that with this choice you can began with a standard "view based application" template and just add the bits about the image view and leave the rest alone. One last observation of choice 3 though; the 2 messages to window;

 [self.window addSubview:myViewController.view];

 [self.window makeKeyAndVisible];

Appear to be outside the scope of any method. This is likely just a copy and paste error, but make note that they should located within "didFinishLaunchingWithOptions:"




回答2:


You could use an animation attached to the view's layer. Code below fades the view out - but there are many other ways to remove it. (you need to attach the QuartzCore framework)

myImageView.layer.opacity = 0.0;
// this is the state the view will be in after the animation (e.g. invisible)

CABasicAnimation *theFade;

theFade = [CABasicAnimation animationwithKeyPath:@"opacity"];
theFade.duration = 10.0; 
theFade.fromValue = [NSNumber numberWithFloat:1.0]; // i.e. visible
theFade.toValue = [NSNumber numberWithFloat:0.0]; // i.e. invisible 
[myImageView.layer addAnimation:theFade forKey:@"animateOpacity"]; 


来源:https://stackoverflow.com/questions/7373544/ios-adding-removing-a-subview-programmatically

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!