问题
I have a house model in my game, and I have some materials for the house geometry. There is a material for the wall of the house, and I have a texture-map-image to show the bricks.
var mat = new THREE.MeshPhongMaterial( {
ambient: 0x969696,
map: THREE.ImageUtils.loadTexture( 'textures/G/G0.jpg' ),
overdraw: true,combine: THREE.MultiplyOperation
} );
In this way above, the texture map appears like GL_CLAMP
I want it to show like GL_REPEAT
.
What should I do?
If you can not see the images check this.
回答1:
I have posted a full working example at: http://stemkoski.github.com/Three.js/Texture-Repeat.html
The relevant part of the code example is:
// for example, texture repeated twice in each direction
var lavaTexture = THREE.ImageUtils.loadTexture( 'images/lava.jpg' );
lavaTexture.wrapS = lavaTexture.wrapT = THREE.RepeatWrapping;
lavaTexture.repeat.set( 2, 2 );
var lavaMaterial = new THREE.MeshBasicMaterial( { map: lavaTexture } );
var lavaBall = new THREE.Mesh( THREE.GeometryUtils.clone(sphereGeom), lavaMaterial );
scene.add( lavaBall );
回答2:
It's called THREE.RepeatWrapping there. The loadTexture
defaults to THREE.ClampToEdgeWrapping
(see ctor function from previous link). Don't know if you can use the callback
(because this
in JS is a bit weird (looks like it points to the created Image
, not the created Texture
)). Signature:
loadTexture: function ( path, mapping, callback ) {
Better you just name the texture locally and set the wrap modes manually:
var t = THREE.ImageUtils.loadTexture( 'textures/G/G0.jpg' );
t.wrapS = t.wrapT = THREE.RepeatWrapping;
Looks like you're not going far with threejs without looking at the actual code...
回答3:
Image must be 8x8, 16x16, 32x32, 128x128, 256x256, 512x512 etc. And all be working. =)
来源:https://stackoverflow.com/questions/11304906/how-to-repeat-the-texture-map-like-gl-repeat