问题
I have a scenario in a java web app, where a random hexadecimal value has to be generated. This value should be within a range of values specified by me. (The range of values can be hexadecimal or integer values).
What is the most efficient way to do this> Do I have to generate a random decimal number, and then convert it to hexadecimal? Or can a value be directly generated?
回答1:
Yes, you just generate a decimal value in your range. Something such as:
Random rand = new Random();
int myRandomNumber = rand.nextInt(0x10) + 0x10; // Generates a random number between 0x10 and 0x20
System.out.printf("%x\n",myRandomNumber); // Prints it in hex, such as "0x14"
// or....
String result = Integer.toHexString(myRandomNumber); // Random hex number in result
Hex and decimal numbers are handled the same way in Java (as integers), and are just displayed or inputted differently. (More info on that.)
回答2:
Try this,
String s = String.format("%x",(int)(Math.random()*100));
System.out.println(s);
回答3:
Random randomService = new Random();
StringBuilder sb = new StringBuilder();
while (sb.length() < RANDOM_HEX_LENGTH) {
sb.append(Integer.toHexString(randomService.nextInt()));
}
sb.setLength(RANDOM_HEX_LENGTH);
System.out.println(sb.toString());
回答4:
Using Math.sin() (colors adaptable to totalItems to be colored):
double rFactor=0;
double gFactor=0.5;
double bFactor=1;
double rAdd=0.1;
double gAdd=0.2;
double bAdd=0.3;
String lettersLight[] = "6789ABCDEF".split("");
String lettersDark[] = "0123456789".split("");
int halfLetters=lettersDark.length/2;
private void initRandomColor2(int totalItems) {
double rFactor=0;
double gFactor=(Math.PI/totalItems)*2;
double bFactor=(Math.PI/totalItems)*4;
rAdd=(Math.PI/totalItems)+(Math.PI/totalItems);
gAdd=(Math.PI/totalItems)+(Math.PI/totalItems)*2;
bAdd=(Math.PI/totalItems)+(Math.PI/totalItems)*4;
}
private String getRandomColor2(boolean light) {
int r=(int)(halfLetters+(Math.sin(rFactor)*(halfLetters-1)));
int g=(int)(halfLetters+(Math.sin(gFactor)*(halfLetters-1)));
int b=(int)(halfLetters+(Math.sin(bFactor)*(halfLetters-1)));
rFactor+=rAdd;
gFactor+=gAdd;
bFactor+=bAdd;
return (light
?lettersLight[r]+lettersLight[r]+lettersLight[g]+lettersLight[g]+lettersLight[b]+lettersLight[b]
:lettersDark[r]+lettersDark[r]+lettersDark[g]+lettersDark[g]+lettersDark[b]+lettersDark[b]
);
}
回答5:
You can try this. As this works for me:
Random random = new Random();
int nextInt = random.nextInt(256*256*256);
System.out.println(String.format("#%06x", nextInt));
回答6:
Random progressive hex colors:
String letters[] = "0123456789ABCDEF".split("");
int min=letters.length-(letters.length/3);
int max=letters.length;
Random rnd=new Random(1000);
String colorEx[]= new String[]{"00","00","00"};
int colorChange=0;
int addColorChange=1;
private String getRandomColor() {
StringBuilder color = new StringBuilder("#");
int highColor=rnd.nextInt(2)+1;
for (int i = 0; i<3; i++) {
int addColor=0;
if (i==highColor)
highColor=min;
color.append(colorEx[i]);
if (colorChange==i) {
if (colorEx[i].equals("00"))
colorEx[i]="55";
else if (colorEx[i].equals("55"))
colorEx[i]="AA";
else if (colorEx[i].equals("AA"))
colorEx[i]="FF";
else {
if (i>0 && !"00".equals(colorEx[i-1]))
colorEx[i-1]="00";
else if (i<2)
colorEx[i+1]="00";
colorChange+=addColorChange;
//colorChange++;
if (colorChange>2 || colorChange<0) {
//colorChange=0;
addColorChange=-addColorChange;
colorChange+=addColorChange;
colorChange+=addColorChange;
}
}
}
}
return color.toString();
}
来源:https://stackoverflow.com/questions/11094823/java-how-to-generate-a-random-hexadecimal-value-within-specified-range-of-value