问题
I am just wondering if it is possible to combine 2 GLES11Ext.GL_TEXTURE_EXTERNAL_OES texture and access them at the same time in the fragment shader?
回答1:
- Bind it as a GL_TEXTURE_EXTERNAL_OES texture
- Use uniform samplerExternalOES tex0 and tex1 instead of sampler2D
来源:https://stackoverflow.com/questions/41818314/is-it-possible-to-combine-2-opengl-external-oes-texture-together