问题
Hi guys I wanted to ask you one thing, I have a chat that transfers strings and I can even attach of JPEG images before sending them to convert it into a string and then decode in BITMAP just that when I decode it crashes the app. I wanted to know if it is the right code to decode it.
NOME = (TextView) row.findViewById(R.id.comment);
NOME.setText(coment.comment);
String a = NOME.getText().toString();
if(a.length() > 1024 )
{
byte[] image = Base64.decode(a, 0);
int lung = a.length();
Bitmap bitmap = BitmapFactory.decodeByteArray(image, 0, lung);
Image = (ImageView) row.findViewById(R.id.image);
Image.setImageBitmap(bitmap);
}
回答1:
The code looks fine, if I had to guess I would say you're getting the Out of Memory error, which is very common when loading images. Check out
http://developer.android.com/training/displaying-bitmaps/load-bitmap.html
for some best practices when loading images.
回答2:
The method for Encoding an Image to String Base64 :
public static String encodeToString() {
String imageString = null;
try {
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.PNG, 100, baos); //bm is the bitmap object
byte[] b = baos.toByteArray();
imageString = Base64.encodeToString(b, Base64.DEFAULT);
} catch (Exception e) {
e.printStackTrace();
}
return imageString;
}
The method for Decoding String Base64 to Image :
public static void decodeToImage(String imageString) {
try {
byte[] imageByte = Base64.decode(imageString, Base64.DEFAULT);
Bitmap bm = BitmapFactory.decodeByteArray(imageByte, 0, imageByte.length);
image_view.setImageBitmap(bm);
} catch (Exception e) {
e.printStackTrace();
}
}
来源:https://stackoverflow.com/questions/16945194/android-decode-string-base-64-to-bitmap