问题
I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like -
public class XYZfacade:IFacade
{
[Dependency]
internal IType1 type1
{
get;
set;
}
[Dependency]
internal IType2 type2
{
get;
set;
}
public string SomeFunction()
{
return type1.someString();
}
}
internal class TypeA
{
....
}
internal class TypeB
{
....
}
And my website code is like -
IUnityContainer container = new UnityContainer();
container.RegisterType<IType1, TypeA>();
container.RegisterType<IType2, TypeB>();
container.RegisterType<IFacade, XYZFacade>();
...
...
IFacade facade = container.Resolve<IFacade>();
Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.
回答1:
Injecting internal classes is not a recommended practice.
I'd create a public factory class in the assembly which the internal implementations are declared which can be used to instantiate those types:
public class FactoryClass
{
public IType1 FirstDependency
{
get
{
return new Type1();
}
}
public IType2 SecondDependency
{
get
{
return new Type2();
}
}
}
And the dependency in XYZFacade would be with the FactoryClass class:
public class XYZfacade:IFacade
{
[Dependency]
public FactoryClass Factory
{
get;
set;
}
}
If you want to make it testable create an interface for the FactoryClass.
回答2:
If the container creation code is outside the assembly of the internal types, Unity can't see and create them and thus can't inject the dependecies.
来源:https://stackoverflow.com/questions/3010612/unity-1-2-dependency-injection-of-internal-types