Android: Accessing UI Element from timer thread

不羁岁月 提交于 2019-11-27 08:52:11

You have to create the Handler in the UI Thread, i.e. in onCreate of your Activity.

Because you create it in the run method of a background thread, the handler will execute your code in that very same background thread.

You could also initialize your Handler directly:

public class MyActivity extends Activity{

    private Handler handler = new Handler();

    //more code
}

And then don't use runOnUIThread:

 handler.post(new Runnable() {
           public void run() {
                    // TODO Auto-generated method stub
                    Butgrp1.get(cnt).setChecked(true);
                    cnt=cnt+1;
                    if(cnt>4)
                        cnt=0;
                    if(cnt>0)
                    //  Butgrp1.get(cnt-1).setChecked(false);
                    System.out.println(cnt);
                }
            });

EDIT: Ok try this cleaned up code. Because you did not post your full Activity this won't work out of the box:

public class TestActivity extends Activity {

    private Button button;
    static int cnt=0;
    public ArrayList<RadioButton> buttonArray = new ArrayList<RadioButton>();
    private Timer timer = new Timer(); 

    protected void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState);

        button.setOnClickListener(new OnClickListener() {

            @Override
            public void onClick(View v) {
                timer.schedule(new MyTimerTask(), 1000,2000);
            }
        });
    }


    private void doButtonStuff(){
        buttonArray.get(cnt).setChecked(true);
        cnt=cnt+1;
        if(cnt>4){
            cnt=0;
        }
        if(cnt>0){
            //  Butgrp1.get(cnt-1).setChecked(false);
            System.out.println(cnt);
        }
    }

    private class MyTimerTask extends TimerTask{

        @Override
        public void run() {        
            runOnUiThread(new Runnable() {              
                @Override
                public void run() {
                    doButtonStuff();
                }
            });
        }       
    }
}

You don't need to call runOnUIThread inside the handler. By calling post on the Handler instance, the runnable you pass will be executed on the UI thread at some point in the future. Change your code to look like this and it should work:

 Handler h=new Handler();

    h.post(new Runnable() {

        public void run() {

                    // TODO Auto-generated method stub
                    Butgrp1.get(cnt).setChecked(true);
                    cnt=cnt+1;
                    if(cnt>4)
                        cnt=0;
                    if(cnt>0)
                    //  Butgrp1.get(cnt-1).setChecked(false);
                    System.out.println(cnt);
                }
            });

You can pass the Activity as a parameter to the method that runs the timertask, and then you can use Activity.runOnUiThread to execute your tasks in UI Thread. There are lots of post in stackoverflow site regarding the usage of runOnUiThread usage.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!