问题
I have the code:
class Point3D{
protected:
float x;
float y;
float z;
public:
Point3D(){x=0; y=0; z=0;}
Point3D(const Point3D & point){x = point.x; y = point.y; z = point.z;}
Point3D(float _x,float _y,float _z){x = _x; y = _y; z = _z;}
}
class Vector3D{
protected:
Point3D start;
Point3D end;
public:
...
Point3D getSizes(){
return Point3D(end-start);
}
}
I want to create and operator+ for Point3D that will take an vector:
Point3D & operator+(const Vector3D &vector){
Point3D temp;
temp.x = x + vector.getSizes().x;
temp.y = y + vector.getSizes().y;
temp.z = z + vector.getSizes().z;
return temp;
}
But when I put that operation iside Point3D class declaration, I got error because I don't have Vector3D declared here. And I cannot move Vector3D declaration before Point3D, because it uses Point3D.
回答1:
You can solve this by moving the function definition after the definition of Vector3D
, and just declare the function in the class definition. This requires a declaration of Vector3D
, but not the full definition.
Also, never return a reference to a local automatic variable.
// class declaration
class Vector3D;
// class declaration and definition
class Point3D {
// ...
// function declaration (only needs class declarations)
Point3D operator+(const Vector3D &) const;
};
// class definition
class Vector3D {
// ...
};
// function definition (needs class definitions)
inline Point3D Point3D::operator+(const Vector3D &vector) const {
// ...
}
回答2:
put it outside classes:
Point3D operator+(const Point3D &p, const Vector3D &v)
{
}
And never ever ever return a reference to local variable
!
来源:https://stackoverflow.com/questions/11293969/operator-vector-for-point-but-the-vector-uses-point-and-its-undeclared-in