问题
Anytime I resize my XNA Window to the smallest possible resolution (0 pixels high) the program starts invoking LoadContent again which causes my app to crash (since I only want it to load content once). What can I do, is there a way I can stop the user from resizing my window too much (such as setMinimumSize in Java). Or is there another solution?
Thanks,
回答1:
To stop the user resizing your window too much, set the MinimumSize property on the form associated with the game window.
Add the following references to your project:
System.Drawing
System.Windows.Forms
Add constants for your desired minimum size:
const int MIN_SIZE_X = 300;
const int MIN_SIZE_Y = MIN_SIZE_X;
Add the following to your constructor or Initialize function.
System.Windows.Forms.Form.FromHandle(Window.Handle).MinimumSize = new System.Drawing.Size(MIN_SIZE_X, MIN_SIZE_Y);
来源:https://stackoverflow.com/questions/3705579/xna-window-resize-invokes-loadcontent