Convert Eigen Affine3d to Affine2d

我与影子孤独终老i 提交于 2019-12-22 18:22:21

问题


I have an affine transform in 3D and I wish to discard any z-axis information from. Is there a convenient way to convert from an Affine3d to and Affine2d?


回答1:


Try following:

Affine2d S2d = Translation2d(S3d.translation().topRows<2>()) *
               S3d.linear().topLeftCorner<2,2>();

Demo:

#include <Eigen/Dense>
#include <iostream>
#include <string>

int main()
{
    using namespace Eigen;
    using namespace std;

    Vector3d p3d(1.,2.,3.);
    cout << p3d << endl << endl;
    Affine3d S3d = Translation3d(2.,2.,2.)*Scaling(3.,2.,5.);
    Vector3d scalled = S3d*p3d;
    cout << S3d.matrix() << endl << endl;
    cout << scalled << endl << endl;

    cout << string(16,'_') << endl;

    Vector2d p2d = p3d.topRows<2>();
    cout << p2d << endl << endl;
    Affine2d S2d = Translation2d(S3d.translation().topRows<2>()) *
                   S3d.linear().topLeftCorner<2,2>();
    Vector2d scalled2d = S2d*p2d;
    cout << S2d.matrix() << endl << endl;
    cout << scalled2d << endl << endl;
}

Output:

1
2
3

3 0 0 2
0 2 0 2
0 0 5 2
0 0 0 1

5
6
17

________________
1
2

3 0 2
0 2 2
0 0 1

5
6


来源:https://stackoverflow.com/questions/16169811/convert-eigen-affine3d-to-affine2d

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