How to detect a pause in input for UISearchBar/UITextField?

时光总嘲笑我的痴心妄想 提交于 2019-11-27 07:19:27

It doesn't have to use NSTimer.

- (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText
        {
           [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(request) object:nil];

          //.....

           [self performSelector:@selector(request) withObject:nil afterDelay:yourpausetime];

        }
smdvlpr

In the textDidChange method create an NSTimer, say 2 seconds worth. If the timer already exists, invalidate and recreate the timer. (Untested code:)

- (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText
{
    if (myTimer) {
        if ([myTimer isValid]) { [myTimer invalidate]; }
        [myTimer release], myTimer = nil;
    }
    myTimer = [[NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(userPaused:) userInfo:nil repeats:NO] retain];
}

When the user stops typing for 2 seconds, -userPaused: will be called and your timer will be automatically invalidated (although not nil). When the user starts typing again a new timer will be setup.

I was able to adapt Sven Tan's answer to my existing code in Swift. In my case, I am sending the string to a method that loads the search results async. Additionally, I am not using the UISearchBar but rather a plain old UITextField.

var currentTempQuery = ""

...

func textField(textField: UITextField, shouldChangeCharactersInRange range: NSRange, replacementString string: String) -> Bool {
    if let t = textField.text {
        let s: NSString = t
        let newString = s.stringByReplacingCharactersInRange(range, withString: string).trim()

        NSObject.cancelPreviousPerformRequestsWithTarget(self, selector:#selector(MyViewController.sendSearchRequest(_:)), object: currentTermQuery)

        // Don't replace currentTermQuery until after the cancelPreviousPerformRequestWithTarget call
        currentTermQuery = newString
        performSelector(#selector(MyViewController.sendSearchRequest(_:)), withObject: newString, afterDelay: 1)
    }
    return true
}

Here is the selector that is being called:

func sendSearchRequest(text: String?) {
    // Call async search method here...
}

The way that cancelPreviousPerformRequestsWithTarget works is you need to pass the same target, selector, and object that was passed in the performSelector call in order for the previous request to be cancelled. In my implementation, since I am passing just a string, I need to preserve the current request string between calls so I can reference it to cancel requests.

The result works for typing and deleting characters into my UITextField. Only one search is sent per major search term change.

Like I said, similar to what Sven Tan posted but slightly different usage. Hopefully this helps some people out.

Excellent code and working perfect for me. I found it here Replacing an NSTimer with performSelector:withObject:afterDelay. Thanks to Ben solution ... all bounties to him i just copy it here to be found easy

- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
    //because the view can be unloaded we must store all data so that its state can be restored in viewDidLoad
    self.searchQuery = [textField.text stringByReplacingCharactersInRange:range withString:string];

    SEL fetchSearchResults = @selector(fetchSearchResults);

    //cancel the previous search request
    [[self class] cancelPreviousPerformRequestsWithTarget:self selector:fetchSearchResults object:nil];    

    //perform the search in a seconds time. If the user enters addition data then this search will be cancelled by the previous line
    [self performSelector:fetchSearchResults withObject:nil afterDelay:1];

    return YES;
}

- (void)fetchSearchResults
{
    NSLog(@"performing search %@", self.searchQuery);
    ...
}

Block text input to your search and have an NSTimer call a selector. Show an indicator of some sort so the user doesn't think something is going wrong. When the selector fires give control back to the user to continue typing

[NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(targetMethod:) userInfo:nil repeats:NO];
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