execute binary machine code from C

删除回忆录丶 提交于 2019-11-27 07:08:10
4pie0

The code must be in a page with execute permission. By default, stack and read-write static data (like non-const globals) are in pages mapped without exec permission, for security reasons.

The simplest way is to compile with gcc -z execstack, which links your program such that stack and global variables (static storage) get mapped in executable pages, and so do allocations with malloc.


Another way to do it without making everything executable is to copy this binary machine code into an executable buffer.

#include <unistd.h>
#include <sys/mman.h>
#include <string.h>

char code[] = {0x55,0x48,0x89,0xe5,0x89,0x7d,0xfc,0x48,
    0x89,0x75,0xf0,0xb8,0x2a,0x00,0x00,0x00,0xc9,0xc3,0x00};
/*
00000000004004b4 <main> 55                          push   %rbp
00000000004004b5 <main+0x1>  48 89 e5               mov    %rsp,%rbp
00000000004004b8 <main+0x4>  89 7d fc               mov    %edi,-0x4(%rbp)
00000000004004bb <main+0x7>  48 89 75 f0            mov    %rsi,-0x10(%rbp)
'return 42;'
00000000004004bf <main+0xb>  b8 2a 00 00 00         mov    $0x2a,%eax
'}'
00000000004004c4 <main+0x10> c9                     leaveq 
00000000004004c5 <main+0x11> c3                     retq 
*/

int main(int argc, char **argv) { 
    void *buf;

    /* copy code to executable buffer */    
    buf = mmap (0,sizeof(code),PROT_READ|PROT_WRITE|PROT_EXEC,
                MAP_PRIVATE|MAP_ANON,-1,0);
    memcpy (buf, code, sizeof(code));
    __builtin___clear_cache(buf, buf+sizeof(code)-1);  // on x86 this just stops memcpy from optimizing away as a dead store

    /* run code */
    int i = ((int (*) (void))buf)();
    printf("get this done. returned: %d", i);

    return 0;
}

output:

get this done. returned: 42

RUN SUCCESSFUL (total time: 57ms)

Without __builtin___clear_cache, this could break with optimization enabled because gcc would think the memcpy was a dead store and optimize it away. When compiling for x86, __builtin___clear_cache does not actually clear any cache; there are zero extra instructions; it just marks the memory as "used" so stores to it aren't considered "dead". (See the gcc manual.)


Another option would be to mprotect the page containing the char code[] array, giving it PROT_READ|PROT_WRITE|PROT_EXEC. This works whether it's a local array (on the stack) or global in the .data.

Or if it's const char code[] in the .rodata section, you might just give it PROT_READ|PROT_EXEC.

(In versions of binutils ld from before about 2019, the .rodata got linked as part of the same segment as .text, and was already mapped executable. But recent ld gives it a separate segment so it can be mapped without exec permission so const char code[] doesn't give you an executable array anymore, but it used to so you may this old advice in other places.)

The point is that DEP protection is enabled! you can goto Configurations -> Linker -> Advance -> DEP turn off , it's ok now .

void main(){
int i = 11;
//The following is the method to generate the machine code directly!
//mov eax, 1; ret;
const char *code = "\xB8\x10\x00\x00\x00\xc3";
    __asm call code;  //test successful~..vs 2017
    __asm mov i ,eax;
printf("i=%d", i);
}
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