Using OpenGL with Python [closed]

雨燕双飞 提交于 2019-12-20 08:39:45

问题


So, I only know how to use Python, but I also know how to model in 3d. I've heard of OpenGL and I really want to learn how to use, because it seems very useful (I want to create simple games with it...). I found PyOpenGL, Python bindings for OpenGL, but I couldn't find any "real" documentation, so the only option is to study code examples and tutorials written in C++ or something. But, as I said, I only know how to use Python. What can I do about that?


回答1:


You should go on and read a OpenGL tutorial.

Here's a pyopengl demo; other samples are over here.

Also, you can use pygame together with pyopengl; an example is here.




回答2:


You can try with something higher level, if you want do to simple games, Panda3D has a reputation of being very simple (compared to straight opengl) to learn.




回答3:


If your goal is to make games in Python, then you should look at PyGame. Its better documented and supported.

http://www.pygame.org/




回答4:


If you use Cython there is a possibility to optimise part of your code with OpenCL:

https://github.com/cython/cython/wiki/enhancements-opencl



来源:https://stackoverflow.com/questions/12121916/using-opengl-with-python

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