问题
For example:
- source control: git + adobe drive
- 3d: google sketchup -> *.dae -> blender -> *.obj
- 2d: photoshop/illustrator -> *.png
- audio: audacity -> *.caf
- code: ArgoUML, Xcode, Textmate
- test: OCUnit
- build: rake, Xcode
Feel free to mention any other tools that you think are awesome :)
回答1:
git, github, Xcode, Interface Builder, Photoshop, Illustrator, TextMate, unit testing via Behaviour (it’s on github), custom 3D software, custom audio software.
Neat idea for the post, I like it!
回答2:
I use git, github, Lighthouse, Xcode / Interface Builder and Photoshop. I use TextMate for taking notes too, if you want to count that.
回答3:
source control: Subversion 2d: Adobe Fireworks audio: QuickTime Pro, Audacity, afconvert code: Xcode game design: OmniGraffle, Pages tools: Python
回答4:
XCode, Emacs, GarageBand, & Subversion.
回答5:
Here's mine,
- source control: git + dropbox
- 3d: blender -> *.dae
- 2d: gimp -> *.tga
- audio: currently no audio :(
- design & code: jEd, Xcode, Emacs
- test: googletest
- build: CMake, Xcode
来源:https://stackoverflow.com/questions/811567/iphone-game-developers-what-does-your-toolchain-look-like