问题
This is as close as I have come..
but its breaking when loading in the images -- only the 2nd canvas appears to render?
the problem seems to occur during the img.load callback
https://jsfiddle.net/7a4738jo/24/
html..
<script type="text/javascript" src="https://code.createjs.com/easeljs-0.6.0.min.js"></script>
<canvas id="one" data-init="table" width="465" height="465">1</canvas>
<canvas id="two" data-init="table" width="465" height="465">2</canvas>
js...
(function ($) {
var defaults = {
string1: "hello ",
string2: "world!"
};
var methods = {
init: function (options) {
if (options) {
$.extend(defaults, options);
}
//console.log("defaults", defaults);
methods.start(this);
//console.log(defaults.string1 + defaults.string2);
},
test: function (arg) {
console.log("test: " + arg.args);
console.log("args: " + defaults.string1 + defaults.string2);
},
reInit: function () {
this.loaded = 0; //reset
this.render();
this.load360Image(false);
},
setCursor: function (cursor) {
document.body.style.cursor = cursor;
},
render: function () {
//load in a new render
this.fileCount = this.el.data("file-count");
this.path = this.el.data("file-path");
this.startFrame = 10;
//create img list
this.imgList = [];
/*
for (i = 1; i <= this.fileCount; i++) {
this.imgList.push(this.path + i + ".png");
}*/
this.imgList = ["http://jsrun.it/assets/N/b/D/X/NbDXj.jpg",
"http://jsrun.it/assets/f/K/7/y/fK7yE.jpg",
"http://jsrun.it/assets/j/U/q/d/jUqdG.jpg",
"http://jsrun.it/assets/q/o/4/j/qo4jP.jpg",
"http://jsrun.it/assets/i/Q/e/1/iQe1f.jpg",
"http://jsrun.it/assets/5/k/y/R/5kyRi.jpg",
"http://jsrun.it/assets/x/T/I/h/xTIhA.jpg",
"http://jsrun.it/assets/4/X/G/F/4XGFt.jpg",
"http://jsrun.it/assets/6/7/n/r/67nrO.jpg",
"http://jsrun.it/assets/k/i/r/8/kir8T.jpg",
"http://jsrun.it/assets/2/3/F/q/23Fqt.jpg",
"http://jsrun.it/assets/c/l/d/5/cld59.jpg",
"http://jsrun.it/assets/e/J/O/f/eJOf1.jpg",
"http://jsrun.it/assets/o/j/Z/x/ojZx4.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/4/b/g/V/4bgVf.jpg",
"http://jsrun.it/assets/4/m/1/8/4m18z.jpg",
"http://jsrun.it/assets/4/w/b/F/4wbFX.jpg",
"http://jsrun.it/assets/4/k/T/G/4kTGQ.jpg",
"http://jsrun.it/assets/s/n/C/r/snCrr.jpg",
"http://jsrun.it/assets/7/f/H/u/7fHuI.jpg",
"http://jsrun.it/assets/v/S/d/F/vSdFm.jpg",
"http://jsrun.it/assets/m/g/c/S/mgcSp.jpg",
"http://jsrun.it/assets/t/L/t/P/tLtPF.jpg",
"http://jsrun.it/assets/j/7/e/H/j7eHx.jpg",
"http://jsrun.it/assets/m/o/8/I/mo8Ij.jpg",
"http://jsrun.it/assets/n/P/7/h/nP7ht.jpg",
"http://jsrun.it/assets/z/f/K/S/zfKSP.jpg",
"http://jsrun.it/assets/2/3/4/U/234U6.jpg",
"http://jsrun.it/assets/d/Z/y/m/dZymk.jpg"];
this.totalFrames = this.imgList.length;
},
start: function (element) {
var self = this;
console.log(">>>element",element);
this.el = element;
this.canvas = this.el[0];
if (!this.canvas || !this.canvas.getContext) {
return;
}
console.log(">>>methods.canvas",this.canvas);
this.stage = new createjs.Stage(this.canvas);
this.stage.enableMouseOver(true);
this.stage.mouseMoveOutside = true;
createjs.Touch.enable(methods.stage);
this.images = [];
this.loaded = 0;
this.currentFrame = 0
this.rotate360Interval;
this.start_x;
this.bg = new createjs.Shape();
this.stage.addChild(this.bg);
this.bmp = new createjs.Bitmap();
this.stage.addChild(this.bmp);
var myTxt = new createjs.Text("HTC One", '24px Ubuntu', "#ffffff");
myTxt.x = myTxt.y = 20;
myTxt.alpha = 0.08;
this.stage.addChild(myTxt);
this.setCursor("progress");
this.render();
//console.log(this.el[0]);
this.load360Image(true);
// TICKER
createjs.Ticker.addEventListener("tick", function (event) {
self.stage.update();
});
createjs.Ticker.setFPS(60);
createjs.Ticker.useRAF = true;
return this.canvas;
},
load360Image: function (spin) {
var img = new Image();
//img.crossOrigin = "Anonymous";
img.src = this.imgList[this.loaded];
this.img360Loaded(img, spin);
this.images[this.loaded] = img;
},
img360Loaded: function (img, spin) {
//console.log("LOAD IMG", this.el[0], img);
var that = this;
img.onload = function (event) {
//console.log(img);
that.loaded++;
that.bg.graphics.clear()
that.bg.graphics.beginFill("#222").drawRect(0, 0, that.stage.canvas.width * that.loaded / that.totalFrames, that.stage.canvas.height);
that.bg.graphics.endFill();
if (that.loaded == that.totalFrames) {
that.start360(spin);
} else {
that.load360Image(spin);
}
//console.log(">>LOAD IMG DONE", that.el[0]);
}
},
start360: function (spin) {
this.setCursor("none");
// 360 icon
var iconImage = new Image();
//iconImage.crossOrigin = "Anonymous";
iconImage.src = this.el.data("icon-path") + "360.png";
this.iconLoaded(iconImage);
// update-draw
this.update360(0);
if (spin) {
this.revolveOnce(function () {
//console.log("done");
}, 25);
}
this.setCursor("auto");
},
revolveOnce: function (callback, speed) {
var self = this;
// first rotation
this.rotate360Interval = setInterval(function () {
if (self.currentFrame === self.totalFrames - 1) {
clearInterval(self.rotate360Interval);
self.addNavigation();
}
self.update360(1);
if (self.currentFrame === self.totalFrames - 1) {
callback();
}
}, speed);
},
iconLoaded: function (iconImage) {
var self = this;
iconImage.onload = function (event) {
var iconBmp = new createjs.Bitmap();
iconBmp.image = event.target;
iconBmp.x = 20;
iconBmp.y = self.canvas.height - iconBmp.image.height - 70;
self.stage.addChild(iconBmp);
}
},
setFrame: function (newFrame) {
this.bmp.image = this.images[newFrame];
},
addNavigation: function () {
var self = this;
this.stage.onMouseOver = function (event) {
self.setCursor("pointer");
}
this.stage.onMouseDown = function (event) {
self.start_x = event.rawX;
self.stage.onMouseMove = self.mouseMoved;
self.stage.onMouseMove = function (event) {
var dx = event.rawX - self.start_x;
var abs_dx = Math.abs(dx);
if (abs_dx > 5) {
self.update360(dx / abs_dx);
self.start_x = event.rawX;
}
}
self.stage.onMouseUp = function (event) {
self.stage.onMouseMove = null;
self.stage.onMouseUp = null;
self.setCursor("pointer");
core.changeOnStage(this, self.currentFrame);
}
self.setCursor("w-resize");
}
this.setCursor("auto");
},
update360: function (dir) {
this.currentFrame += dir;
if (this.currentFrame < 0) {
this.currentFrame = this.totalFrames - 1;
} else if (this.currentFrame > this.totalFrames - 1) {
this.currentFrame = 0;
}
this.bmp.image = this.images[this.currentFrame];
}
};
$.fn.dataTable = function (method) {
var args = arguments;
var $this = this;
return this.each(function () {
if (methods[method]) {
return methods[method].apply($this, Array.prototype.slice.call(args, 1));
} else if (typeof method === 'object' || !method) {
return methods.init.apply($this, Array.prototype.slice.call(args, 0));
} else {
$.error('Method ' + method + ' does not exist on jQuery.plugin');
}
});
};
})(jQuery);
// Init
$(document).ready(function () {
//create multiple instances of canvas
$('[data-init="table"]').each(function (index) {
var instance = $(this).dataTable();
console.log("instance", instance);
});
$("#two").dataTable("test", {
args: "test args passed"
});
});
回答1:
Instead of using plugin
approach, you could make it a widget
. You wouldn't need too much changes and it would be more flexible. See here, with almost no change to your code:
$(function () {
$.widget("custom.threesixty", {
// default options
options: {
},
// the constructor
_create: function () {
this.start(this.element);
},
_refresh: function () {
},
// events bound via _on are removed automatically
// revert other modifications here
_destroy: function () {
},
// _setOptions is called with a hash of all options that are changing
// always refresh when changing options
_setOptions: function () {
// _super and _superApply handle keeping the right this-context
this._superApply(arguments);
this._refresh();
},
// _setOption is called for each individual option that is changing
_setOption: function (key, value) {
this._super(key, value);
},
setCursor: function (cursor) {
document.body.style.cursor = cursor;
},
render: function () {
//load in a new render
this.fileCount = this.el.data("file-count");
this.path = this.el.data("file-path");
this.startFrame = 10;
//create img list
this.imgList = [];
/*
for (i = 1; i <= this.fileCount; i++) {
this.imgList.push(this.path + i + ".png");
}*/
this.imgList = ["http://jsrun.it/assets/N/b/D/X/NbDXj.jpg",
"http://jsrun.it/assets/f/K/7/y/fK7yE.jpg",
"http://jsrun.it/assets/j/U/q/d/jUqdG.jpg",
"http://jsrun.it/assets/q/o/4/j/qo4jP.jpg",
"http://jsrun.it/assets/i/Q/e/1/iQe1f.jpg",
"http://jsrun.it/assets/5/k/y/R/5kyRi.jpg",
"http://jsrun.it/assets/x/T/I/h/xTIhA.jpg",
"http://jsrun.it/assets/4/X/G/F/4XGFt.jpg",
"http://jsrun.it/assets/6/7/n/r/67nrO.jpg",
"http://jsrun.it/assets/k/i/r/8/kir8T.jpg",
"http://jsrun.it/assets/2/3/F/q/23Fqt.jpg",
"http://jsrun.it/assets/c/l/d/5/cld59.jpg",
"http://jsrun.it/assets/e/J/O/f/eJOf1.jpg",
"http://jsrun.it/assets/o/j/Z/x/ojZx4.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/4/b/g/V/4bgVf.jpg",
"http://jsrun.it/assets/4/m/1/8/4m18z.jpg",
"http://jsrun.it/assets/4/w/b/F/4wbFX.jpg",
"http://jsrun.it/assets/4/k/T/G/4kTGQ.jpg",
"http://jsrun.it/assets/s/n/C/r/snCrr.jpg",
"http://jsrun.it/assets/7/f/H/u/7fHuI.jpg",
"http://jsrun.it/assets/v/S/d/F/vSdFm.jpg",
"http://jsrun.it/assets/m/g/c/S/mgcSp.jpg",
"http://jsrun.it/assets/t/L/t/P/tLtPF.jpg",
"http://jsrun.it/assets/j/7/e/H/j7eHx.jpg",
"http://jsrun.it/assets/m/o/8/I/mo8Ij.jpg",
"http://jsrun.it/assets/n/P/7/h/nP7ht.jpg",
"http://jsrun.it/assets/z/f/K/S/zfKSP.jpg",
"http://jsrun.it/assets/2/3/4/U/234U6.jpg",
"http://jsrun.it/assets/d/Z/y/m/dZymk.jpg"];
this.totalFrames = this.imgList.length;
},
reInit: function () {
this.loaded = 0; //reset
this.render();
this.load360Image(false);
},
start: function (element) {
var self = this;
console.log(">>>element", element);
this.el = element;
this.canvas = this.el[0];
if (!this.canvas || !this.canvas.getContext) {
return;
}
console.log(">>>methods.canvas", this.canvas);
this.stage = new createjs.Stage(this.canvas);
this.stage.enableMouseOver(true);
this.stage.mouseMoveOutside = true;
createjs.Touch.enable(this.stage);
this.images = [];
this.loaded = 0;
this.currentFrame = 0
this.rotate360Interval;
this.start_x;
this.bg = new createjs.Shape();
this.stage.addChild(this.bg);
this.bmp = new createjs.Bitmap();
this.stage.addChild(this.bmp);
var myTxt = new createjs.Text("HTC One", '24px Ubuntu', "#ffffff");
myTxt.x = myTxt.y = 20;
myTxt.alpha = 0.08;
this.stage.addChild(myTxt);
this.setCursor("progress");
this.render();
//console.log(this.el[0]);
this.load360Image(true);
// TICKER
createjs.Ticker.addEventListener("tick", function (event) {
self.stage.update();
});
createjs.Ticker.setFPS(60);
createjs.Ticker.useRAF = true;
return this.canvas;
},
load360Image: function (spin) {
var img = new Image();
//img.crossOrigin = "Anonymous";
img.src = this.imgList[this.loaded];
this.img360Loaded(img, spin);
this.images[this.loaded] = img;
},
img360Loaded: function (img, spin) {
console.log("LOAD IMG", this.el[0], img);
var that = this;
img.onload = function (event) {
//console.log(img);
that.loaded++;
that.bg.graphics.clear()
that.bg.graphics.beginFill("#222").drawRect(0, 0, that.stage.canvas.width * that.loaded / that.totalFrames, that.stage.canvas.height);
that.bg.graphics.endFill();
if (that.loaded == that.totalFrames) {
that.start360(spin);
} else {
that.load360Image(spin);
}
//console.log(">>LOAD IMG DONE", that.el[0]);
}
},
start360: function (spin) {
this.setCursor("none");
// 360 icon
var iconImage = new Image();
//iconImage.crossOrigin = "Anonymous";
iconImage.src = this.el.data("icon-path") + "360.png";
this.iconLoaded(iconImage);
// update-draw
this.update360(0);
if (spin) {
this.revolveOnce(function () {
//console.log("done");
}, 25);
}
this.setCursor("auto");
},
revolveOnce: function (callback, speed) {
var self = this;
// first rotation
self.rotate360Interval = setInterval(function () {
if (self.currentFrame === self.totalFrames - 1) {
clearInterval(self.rotate360Interval);
self.addNavigation();
}
self.update360(1);
if (self.currentFrame === self.totalFrames - 1) {
callback();
}
}, speed);
},
iconLoaded: function (iconImage) {
var self = this;
iconImage.onload = function (event) {
var iconBmp = new createjs.Bitmap();
iconBmp.image = event.target;
iconBmp.x = 20;
iconBmp.y = self.canvas.height - iconBmp.image.height - 70;
self.stage.addChild(iconBmp);
}
},
setFrame: function (newFrame) {
this.bmp.image = this.images[newFrame];
},
addNavigation: function () {
var self = this;
self.stage.onMouseOver = function (event) {
self.setCursor("pointer");
}
self.stage.onMouseDown = function (event) {
self.start_x = event.rawX;
self.stage.onMouseMove = self.mouseMoved;
self.stage.onMouseMove = function (event) {
var dx = event.rawX - self.start_x;
var abs_dx = Math.abs(dx);
if (abs_dx > 5) {
self.update360(dx / abs_dx);
self.start_x = event.rawX;
}
}
self.stage.onMouseUp = function (event) {
self.stage.onMouseMove = null;
self.stage.onMouseUp = null;
self.setCursor("pointer");
self.changeOnStage(this, self.currentFrame);
}
self.setCursor("w-resize");
}
this.setCursor("auto");
},
update360: function (dir) {
this.currentFrame += dir;
if (this.currentFrame < 0) {
this.currentFrame = this.totalFrames - 1;
} else if (this.currentFrame > this.totalFrames - 1) {
this.currentFrame = 0;
}
this.bmp.image = this.images[this.currentFrame];
}
});
$('[data-init="table"]').threesixty()
$("#trigger").click(function () {
console.log("try other method");
$("#two").data("file-path", "mobile4").data("file-count", 20);
$("#two").threesixty("reInit");
});
})
http://jsfiddle.net/e4vLyt5n/7/
This gives you access to generic methods of jQuery-ui such as destroy, set options, etc. See doc here: https://jqueryui.com/widget/
Basically, you call methods like this:
$(element).threesixty(method, args)
So you can do something like this:
$(element).threesixty('instance')//to access the instance
$(element).threesixty('start')//to call start method
$(element).threesixty('option', key, value)//to set options one it's instantiated
$(element).threesixty({
option1: value,
option2: value,
});//to set options when creating it
etc.
回答2:
It is because on each call, you are redefining the same object, which gets the first canvas assigned on first call, then it is changed to the second one on second call.
What you need is to reformat your code so that each time you call the methods.init
, it creates a new object.
In this updated fiddle, you'll find a quick and dirty way, just to illustrate this.
来源:https://stackoverflow.com/questions/31158503/failing-canvas-360-jquery-plugin