创建Texture3D,本文以159张128*128图片转化Text3D为例
public Texture2D[] sourceTextures;
Texture3D texture3D;
Texture3D CreateText3D(int width, int height, int deep)
{
List<Color32> colorList = new List<Color32>();
texture3D = new Texture3D(width, height, deep, TextureFormat.RGBA32, true);
for (int z = 0; z < deep; z++)
{
Color[] c = sourceTextures[z].GetPixels();
for (int i = 0; i < c.Length; i++)
{
colorList.Add(c[i]);
}
}
texture3D.SetPixels32(colorList.ToArray());
texture3D.Apply();
//保存到本地
AssetDatabase.CreateAsset(texture3D, "Assets/texture3D_128_159.asset");
return texture3D;
}
调用方法,CreateText3D(128, 128, 159)
来源:CSDN
作者:Jack Yan
链接:https://blog.csdn.net/yhx956058885/article/details/103616153