问题
I have prepared unity environment to work with Google VR cardboard. Sample project performs fine and all is good. In my project I have Main Camera object, which moves across the scene. I've added "Strereo Controller" (Script) component to the camera and it works fine in Unity editor. But when I start project on Android device camera stand still on one place and doesn't move. What can it be?
回答1:
You can't move the VR Camera, it's the SDK that determine the mainCamera position.
In order to move your camera you can just make a new GameObject
as a parent of your mainCamera
then move the parent GameObject
来源:https://stackoverflow.com/questions/43610722/unity-gvr-cardboard-camera-incorrect-work-on-android