问题
I have a C++/CLI GUI application and I want to display an image as a visual aid for the user to see what step in a procedure they're at. This image will need to be changed each time the user selects the new step.
Currently I'm using a picture box and have an image loaded from the disk at run time. So there are a few things I need to know here:
- Is a picture box the best thing to use for this purpose or is there another control that would better suit?
- How do embed the images in the executable and load them from there instead of a file that exists on disk.
- How do I load a new image (I'm guessing that this will be fairly obvois if I can crack point 2)?
I've seen a few answers which relate to C# but I've not seen anything which looks like it translates to doing things in a C++/CLI app. Any suggestions would be very welcome.
回答1:
Well it may not be the best solution, but the following works.
Create a new Windows Forms Application
Add these libraries to your linker settings (Project Proerties -> Link -> Input -> Additional Dependencies
):
User32.lib Gdi32.lib
Add these headers:
#include <windows.h>
#include "resource.h"
Add these namespaces:
using namespace System::Reflection;
using namespace System::Runtime::InteropServices;
Add a pair of bitmaps to your resources and call them IDB_BITMAP1
and IDB_BITMAP2
.
Add a picture box called m_pictureBox1
.
Add a button and double-click the button to add an on-click handler:
System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
// Remove any previously stored images
if(m_pictureBox1->Image != nullptr)
{
delete m_pictureBox1->Image;
}
// Pick a new bitmap
static int resource = IDB_BITMAP1;
if( resource == IDB_BITMAP2)
{
resource = IDB_BITMAP1;
}
else
{
resource = IDB_BITMAP2;
}
// Get the primary module
Module^ mod = Assembly::GetExecutingAssembly()->GetModules()[0];
// Get the instance handle
IntPtr hinst = Marshal::GetHINSTANCE(mod);
// Get the bitmap as unmanaged
HANDLE hbi = LoadImage((HINSTANCE) hinst.ToPointer(),MAKEINTRESOURCE(resource),IMAGE_BITMAP,0,0,LR_DEFAULTCOLOR);
// import the unmanaged bitmap into the managed side
Bitmap^ bi = Bitmap::FromHbitmap(IntPtr(hbi));
// insert the bitmap into the picture box
m_pictureBox1->Image = bi;
// Free up the unmanaged bitmap
DeleteObject(hbi);
// Free up the instance and module
delete hinst;
delete mod;
}
..et voila the bitmaps are stored neatly in you app and each time you click the button the images will swap.
来源:https://stackoverflow.com/questions/1565142/what-is-the-simplest-way-to-display-and-change-an-image-resource-on-a-wpf-dial