JPanel custom drawing using Graphics

*爱你&永不变心* 提交于 2019-12-19 07:32:31

问题


I have a custom JPanel and sometimes throughout my program, I need to call a method which paints the screen black, that's it.

public void clearScreen() {
    Graphics g = getGraphics();
    g.setColor(Color.black);
    g.fillRect(0,0,getWidth(),getHeight());
}

When I launch the program, I call this method.

However, I find that sometimes it works, and sometimes it doesn't. It's very odd. I also found out that when it doesn't work, the graphics object is NOT null, and the width and height are also correctly defined (from getWidth() and getHeight()).

Why would this sometimes work and sometimes not work?

What is the correct way to make a custom drawing on my JPanel at some point in the program? Is it correct to use getGraphics() as I am doing? My JPanel (at some point) has JComponents, but later on I remove those JComponents and do some custom graphics drawing. Why would this sometimes only work?


回答1:


Don't get your Graphics object by calling getGraphics on a component such as a JPanel since the Graphics object obtained will not persist on the next repaint (which is likely the source of your problems).

Instead, consider doing all of your drawing in a BufferedImage, and then you can use getGraphics() to your heart's content. If you do this, don't forget to dispose of the Graphics object when you're done painting with it.

e.g.,

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.JPanel;

@SuppressWarnings("serial")
public class MyPaint extends JPanel {
   public static final int IMG_WIDTH = 400;
   public static final int IMG_HEIGHT = IMG_WIDTH;

   private BufferedImage image = new BufferedImage(IMG_WIDTH, IMG_HEIGHT,
            BufferedImage.TYPE_INT_ARGB);

   public MyPaint() {
      MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
      addMouseListener(myMouseAdapter);
      addMouseMotionListener(myMouseAdapter);
   }

   @Override
   protected void paintComponent(Graphics g) {
      super.paintComponent(g);
      if (image != null) {
         g.drawImage(image, 0, 0, null);
      }
   }

   @Override
   public Dimension getPreferredSize() {
      return new Dimension(IMG_WIDTH, IMG_HEIGHT);
   }

   public void clearScreen() {
      Graphics g = image.getGraphics();
      g.setColor(Color.black);
      g.fillRect(0, 0, image.getWidth(), image.getHeight());
      g.dispose();
      repaint();
   }

   private class MyMouseAdapter extends MouseAdapter {
      // code to draw on the buffered image. 
      // Don't forget to call repaint() on the "this" JPanel
   }
}


来源:https://stackoverflow.com/questions/7081308/jpanel-custom-drawing-using-graphics

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!