问题
Based on an boost::asio client/server relationship, I have to launch the client program from the server program only when the server thread is in a "waiting to be connected" state.
My question is how to have the knowledge of that state ?
As a sample use the asio example/serialization link, and replace the main function of server.cpp with that code:
#include <conio.h>
#include <concrt.h> // wait function
#include <future>
#include <thread>
void server_thread( std::promise<bool>& run )
{
boost::asio::io_service io_service;
s11n_example::server server(io_service, 123);
// too early to run.set_value( true );
io_service.run();
// too late to run.set_value( true );
}
int main(int argc, char* argv[])
{
std::promise<bool> run;
std::thread thrd( server_thread, boost::ref( run ) );
thrd.detach();
bool launched = run.get_future().get();
// server is waiting for connection
// launch the client
if( launched )
{
int rc = system( "start client.exe localhost 123" );
if( rc )
std::cerr << "system failed returning " << rc << std::endl ;
}
else
std::cerr << "server_thread failure" << std::endl ;
std::cout << "hit a key to exit" ;
while( !_kbhit() )
Concurrency::wait( 100 );
return 0;
}
Thanks,
回答1:
In short, s11n_example::server
is in a state where incoming connections will be queued immediately after the constructor call has completed.
It may be easier to understand this by defining a distinction between state and operations. A state determines what the OS can do with the object; an application initiates operations that perform actions and may depend on state. For example, when a socket in an open state, the OS will queue data; a read operation retrieves the queued data. The same applies to the acceptors. When an acceptor is in a listen state, the OS will queue connections; an accept operation will complete the connection, removing it from the queue.
An acceptor
's [states] and transitions() are as follows:
.----> [closed] ------. [closed]: socket not open
| | [opened]: socket open but not listening for
| V connections
close() <------. open() [listening]: incoming connections will be
^ | | queued until accepted(), causing
| | V the connection to be established
[listening] '---- [opened]
^ |
| |
'------ listen() <----'
The various overloaded constructors will result in the acceptor
starting its lifetime in a closed, opened, or listening state. In the case of s11n_example::server, the acceptor is constructed with an endpoint, so this overload will result in the acceptor being in a listening state post-construction. It is the equivalent of doing:
using boost::asio::ip::tcp;
tcp::endpoint endpoint_(tcp::v4(), 123);
tcp::acceptor acceptor_(io_service); // closed state
acceptor.open(endpoint_.protocol()); // opened state
acceptor.bind(endpoint);
acceptor.listen(); // listening state
Therefore, the promise can be set after server
is constructed and before io_service.run()
:
void server_thread(std::promise<bool>& run)
{
boost::asio::io_service io_service;
s11n_example::server server(io_service, 123);
// The server's acceptor is in a listening state, so connection attempts
// will be queued even without the io_service event loop running. The
// server also has an outstanding asynchronous accept operation.
run.set_value(true);
// Run the service, this will start an asynchronous loop that accepts
// connections.
io_service.run();
}
One subtlety to note is that Boost.Asio's acceptors do not provide:
- Reactor based operations for accepting connections. Thus, it is not possible to detect when a connection is ready to be accepted (i.e. a connection is queued and waiting to be accepted).
- An higher-level way to detect if the
acceptor
is in a listening state. Nevertheless, this may be accomplished by querying the acceptor's native_handle. For example, using getsockopt() to get the value ofSOL_SOCKET/SO_ACCEPTCONN
.
来源:https://stackoverflow.com/questions/15829165/how-to-launch-an-event-when-my-boostasio-tcp-server-just-start-running-aka