With JSONDecoder in Swift 4, can missing keys use a default value instead of having to be optional properties?

眉间皱痕 提交于 2019-11-27 06:24:13

Approach that I prefer is using so called DTOs - data transfer object. It is a struct, that conforms to Codable and represents the desired object.

struct MyClassDTO: Codable {
    let items: [String]?
    let otherVar: Int?
}

Then you simply init the object that you want to use in the app with that DTO.

 class MyClass {
    let items: [String]
    var otherVar = 3
    init(_ dto: MyClassDTO) {
        items = dto.items ?? [String]()
        otherVar = dto.otherVar ?? 3
    }

    var dto: MyClassDTO {
        return MyClassDTO(items: items, otherVar: otherVar)
    }
}

This approach is also good since you can rename and change final object however you wish to. It is clear and requires less code than manual decoding. Moreover, with this approach you can separate networking layer from other app.

You can implement the init(from decoder: Decoder) method in your type instead of using the default implementation:

class MyCodable: Codable {
    var name: String = "Default Appleseed"

    required init(from decoder: Decoder) throws {
        let container = try decoder.container(keyedBy: CodingKeys.self)
        if let name = try container.decodeIfPresent(String.self, forKey: .name) {
            self.name = name
        }
    }
}

You can also make name a constant property (if you want to):

class MyCodable: Codable {
    let name: String

    required init(from decoder: Decoder) throws {
        let container = try decoder.container(keyedBy: CodingKeys.self)
        if let name = try container.decodeIfPresent(String.self, forKey: .name) {
            self.name = name
        } else {
            self.name = "Default Appleseed"
        }
    }
}

or

required init(from decoder: Decoder) throws {
    let container = try decoder.container(keyedBy: CodingKeys.self)
    self.name = try container.decodeIfPresent(String.self, forKey: .name) ?? "Default Appleseed"
}

Re your comment: With a custom extension

extension KeyedDecodingContainer {
    func decodeWrapper<T>(key: K, defaultValue: T) throws -> T
        where T : Decodable {
        return try decodeIfPresent(T.self, forKey: key) ?? defaultValue
    }
}

you could implement the init method as

required init(from decoder: Decoder) throws {
    let container = try decoder.container(keyedBy: CodingKeys.self)
    self.name = try container.decodeWrapper(key: .name, defaultValue: "Default Appleseed")
}

but that is not much shorter than

    self.name = try container.decodeIfPresent(String.self, forKey: .name) ?? "Default Appleseed"

One solution would be to use a computed property that defaults to the desired value if the JSON key is not found. This adds some extra verbosity as you'll need to declare another property, and will require adding the CodingKeys enum (if not already there). The advantage is that you don't need to write custom decoding/encoding code.

For example:

class MyCodable: Codable {
    var name: String { return _name ?? "Default Appleseed" }
    var age: Int?

    private var _name: String?

    enum CodingKeys: String, CodingKey {
        case _name = "name"
        case age
    }
}

If you don't want to implement your encoding and decoding methods, there is somewhat dirty solution around default values.

You can declare your new field as implicitly unwrapped optional and check if it's nil after decoding and set a default value.

I tested this only with PropertyListEncoder, but I think JSONDecoder works the same way.

Ankit

You can implement.

struct Source : Codable {

    let id : String?
    let name : String?

    enum CodingKeys: String, CodingKey {
        case id = "id"
        case name = "name"
    }

    init(from decoder: Decoder) throws {
        let values = try decoder.container(keyedBy: CodingKeys.self)
        id = try values.decodeIfPresent(String.self, forKey: .id) ?? ""
        name = try values.decodeIfPresent(String.self, forKey: .name)
    }
}

If you think that writing your own version of init(from decoder: Decoder) is overwhelming, I would advice you to implement a method which will check the input before sending it to decoder. That way you'll have a place where you can check for fields absence and set your own default values.

For example:

final class CodableModel: Codable
{
    static func customDecode(_ obj: [String: Any]) -> CodableModel?
    {
        var validatedDict = obj
        let someField = validatedDict[CodingKeys.someField.stringValue] ?? false
        validatedDict[CodingKeys.someField.stringValue] = someField

        guard
            let data = try? JSONSerialization.data(withJSONObject: validatedDict, options: .prettyPrinted),
            let model = try? CodableModel.decoder.decode(CodableModel.self, from: data) else {
                return nil
        }

        return model
    }

    //your coding keys, properties, etc.
}

And in order to init an object from json, instead of:

do {
    let data = try JSONSerialization.data(withJSONObject: json, options: .prettyPrinted)
    let model = try CodableModel.decoder.decode(CodableModel.self, from: data)                        
} catch {
    assertionFailure(error.localizedDescription)
}

Init will look like this:

if let vuvVideoFile = PublicVideoFile.customDecode($0) {
    videos.append(vuvVideoFile)
}

In this particular situation I prefer to deal with optionals but if you have a different opinion, you can make your customDecode(:) method throwable

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