问题
I'm having some difficulty with regards to placing the contents of a Canvas into a Bitmap. When I attempt to do this, the file gets written with a file size of around 5.80KB but it appears to be completely empty (every pixel is '#000').
The canvas draws a series of interconnected lines that are formed by handwriting. Below is my onDraw for the View. (I'm aware that it's blocking the UI thread / bad practices/ etc.., however I just need to get it working)
Thank you.
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
if (IsTouchDown) {
// Calculate the points
Path currentPath = new Path();
boolean IsFirst = true;
for(Point point : currentPoints){
if(IsFirst){
IsFirst = false;
currentPath.moveTo(point.x, point.y);
} else {
currentPath.lineTo(point.x, point.y);
}
}
// Draw the path of points
canvas.drawPath(currentPath, pen);
// Attempt to make the bitmap and write it to a file.
Bitmap toDisk = null;
try {
// TODO: Get the size of the canvas, replace the 640, 480
toDisk = Bitmap.createBitmap(640,480,Bitmap.Config.ARGB_8888);
canvas.setBitmap(toDisk);
toDisk.compress(Bitmap.CompressFormat.JPEG, 100, new FileOutputStream(new File("arun.jpg")));
} catch (Exception ex) {
}
} else {
// Clear the points
currentPoints.clear();
}
}
回答1:
I had similar problem and i've got solution. Here full code of a task /don't forget about android.permission.WRITE_EXTERNAL_STORAGE
permission in manifest/
public Bitmap saveSignature(){
Bitmap bitmap = Bitmap.createBitmap(this.getWidth(), this.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
this.draw(canvas);
File file = new File(Environment.getExternalStorageDirectory() + "/sign.png");
try {
bitmap.compress(Bitmap.CompressFormat.PNG, 100, new FileOutputStream(file));
} catch (Exception e) {
e.printStackTrace();
}
return bitmap;
}
回答2:
You'll have to draw after setting the bitmap to the canvas. Also use a new Canvas object like this:
Canvas canvas = new Canvas(toDisk);
canvas.drawPath(currentPath, pen);
toDisk.compress(Bitmap.CompressFormat.PNG, 100, new FileOutputStream(new File("arun.png")));
I recommend using PNG for saving images of paths.
回答3:
first create a blank bitmap , then create a canvas with that blank bitmap
Bitmap.Config conf = Bitmap.Config.ARGB_8888;
Bitmap bitmap_object = Bitmap.createBitmap(width, height, conf);
Canvas canvas = new Canvas(bitmap_object);
now draw your lines on canvas
Path currentPath = new Path();
boolean IsFirst = true;
for(Point point : currentPoints){
if(IsFirst){
IsFirst = false;
currentPath.moveTo(point.x, point.y);
} else {
currentPath.lineTo(point.x, point.y);
}
}
// Draw the path of points
canvas.drawPath(currentPath, pen);
Now access your bitmap via bitmap_object
回答4:
you must call canvas.setBitmap(bitmap);
before drawing anything on Canvas. After calling canvas.setBitmap(bitmap);
draw on Canvas
and then save the Bitmap
you passed to Canvas
.
回答5:
May be
canvas.setBitmap(toDisk);
is not in correct place.
Try this :
toDisk = Bitmap.createBitmap(640,480,Bitmap.Config.ARGB_8888);
toDisk.compress(Bitmap.CompressFormat.JPEG, 100, new FileOutputStream(new File("arun.jpg")));
canvas.setBitmap(toDisk);
来源:https://stackoverflow.com/questions/15001455/saving-canvas-to-bitmap-on-android