问题
How can we rotate a Image Clockwise using LibGDX? what i am looking is when a image is loaded,suppose a star, i need to rotate it from beginning of screen to end of the screen horizontally, with star rotating,how can i do that in libgdx?
回答1:
When you draw the Texture with your SpriteBatch, you can use one of the draw functions that includes rotation. This javadoc has all the draw functions: SpriteBatch
You can keep a variable for position and rotation, and increase the rotation and x component of the position each time you render to make it rotate while moving horizontally.
回答2:
Libgdx gives you more then one way to do that:
You can use Scene2D
and add an Image
to your Stage
. Image
is a subclass of Actor
, so you can add Action
s to it:
Image myImage = new Image(myTexture);
myImage.addAction(Actions.parallel(Actions.moveTo(endX, endY, duration), Actions.rotateBy(degrees, duration)));
myImage.setPosition(startX, startY);
myImage.setOrigin(sizeX/2, sizeY/2);
stage.add(myImage);
In render
you can then call stage.act()
, which updates the position, rotation, scale... of all your Actor
s and then call stage.draw()
which will call draw()
for all your Actor
s.
Image allready handles the draw()
so you don't need to care about that anymore.
You can also do it without scene2d
, by updating everything yourself:
You can store a int rotationSpeed
in degrees/sec
You can store a int moveSpeed
in units/sec (maybe pixel but i would suggest to use camera or viewport and use your own unit, which is equal on all devices)
Store the float angle
, which is the current rotation of your Texture
and store a Vector2 position
, which contains the x and y position of your Texture
.
If you want to move in x and y direction you can also store a Vector2 direction
, which is a normalized Vector
, giving the percent of movement in x and y direction, but thats a different story.
Then in your render(float delta)
you update everything:
angle+=delta*rotationSpeed;
angl%=360; // Limits the angle to be <= 360
while (angle < 0) // Unfortunally the "modulo" in java gives negative result for negativ values.
angle+=360;
position.x+=direction.x*moveSpeed*delta;
position.y+=direction.y*movSpeed*delta;
spriteBatch.draw(yourTextureRegion, position.x, position.y, sizeX/2, sizeY/2, sizeX, sizeY, scaleX, scaleY, angle);
For clockwise rotation simply use a negative rotationSpeed
or replace the angle+=
with angle-=
.
Hope it helps.
回答3:
Following is the implementation to rotate any sprite
batch.draw(sprite,(Gdx.graphics.getWidth() - sprite.getRegionWidth()) / 2.0f,(Gdx.graphics.getHeight() - sprite.getRegionHeight()) / 2.0f,sprite.getRegionWidth()/2.0f,sprite.getRegionHeight()/2.0f, sprite.getRegionWidth(), sprite.getRegionHeight(), 1f, 1f,count, false);
if(count < 0.0f)
count = 360.0f;
else
count --;
Initially set counter to
private float count =360.0f;
回答4:
You can also use the Scene2D actions. I have an example here with asteroid-type thing falling down the screen and rotating.
http://www.netthreads.co.uk/2012/02/09/libgdx-scene2d-demo-with-scene-transitions/
回答5:
To rotate anticlockwise and horizontally.. create a textureRegion then
Sprite sprite = new Sprite(textureRegion, 0, 0, 128, 128);
sprite.setPosition(++mX, 0);
angle++;
sprite.setRotation(angle);
sprite.draw(batcher);
回答6:
You can do it too like this:
on your create method
sprite.setOrigin(sprite.getWitdh() /2f, sprite.getHeight() /2f);
sprite.setPosition( 0, 200 ); //200 it's a example
on your render(float delta)
sprite.setX( sprite.getX() + delta ).setRotation( sprite.getRotation() + delta );
回答7:
Here is a simple to rotate an actor in libgdx. First you need to set the origin:
img.setOrigin(getWidth/2,getHeight/2);
And then you can rotate clockwise and anticlockwise according to your need:
img.rotate(2f); or img.rotate(-2f);
回答8:
So the following sample worked for me (infinite rotation)
Method 1: (recommended)
loadingActor.addAction(Actions.repeat(RepeatAction.FOREVER, Actions.rotateBy(360, 1)));
Method 2:
Image loadingActor = new Image(AssetsController.getInstance().getLoading());
loadingActor.setOrigin(Align.center);
final SequenceAction infiniteRotate = Actions.sequence();
infiniteRotate.addAction(Actions.rotateTo(0 , 0f) );
infiniteRotate.addAction(Actions.rotateTo(360 , 1f) );
loadingActor.addAction(Actions.forever(infiniteRotate));
来源:https://stackoverflow.com/questions/9445035/rotate-image-clockwise-using-libgdx