问题
Since there doesn't seem to be an intrinsic for ADC and I can't use inline assembler for x64 architecture with Visual C++, what should I do if I want to write a function using add with carry but include it in a C++ namespace?
(Emulating with comparison operators is not an option. This 256 megabit add is performance critical.)
回答1:
There is now an instrinsic for ADC
in MSVC: _addcarry_u64
. The following code
#include <inttypes.h>
#include <intrin.h>
#include <stdio.h>
typedef struct {
uint64_t x1;
uint64_t x2;
uint64_t x3;
uint64_t x4;
} uint256;
void add256(uint256 *x, uint256 *y) {
unsigned char c = 0;
c = _addcarry_u64(c, x->x1, y->x1, &x->x1);
c = _addcarry_u64(c, x->x2, y->x2, &x->x2);
c = _addcarry_u64(c, x->x3, y->x3, &x->x3);
_addcarry_u64(c, x->x4, y->x4, &x->x4);
}
int main() {
//uint64_t x1, x2, x3, x4;
//uint64_t y1, y2, y3, y4;
uint256 x, y;
x.x1 = x.x2 = x.x3 = -1; x.x4 = 0;
y.x1 = 2; y.x2 = y.x3 = y.x4 = 0;
printf(" %016" PRIx64 "%016" PRIx64 "%016" PRIx64 "%016" PRIx64 "\n", x.x4, x.x3, x.x2, x.x1);
printf("+");
printf("%016" PRIx64 "%016" PRIx64 "%016" PRIx64 "%016" PRIx64 "\n", y.x4, y.x3, y.x2, y.x1);
add256(&x, &y);
printf("=");
printf("%016" PRIx64 "%016" PRIx64 "%016" PRIx64 "%016" PRIx64 "\n", x.x4, x.x3, x.x2, x.x1);
}
produces the following assembly output from Visual Studio Express 2013
mov rdx, QWORD PTR x$[rsp]
mov r8, QWORD PTR x$[rsp+8]
mov r9, QWORD PTR x$[rsp+16]
mov rax, QWORD PTR x$[rsp+24]
add rdx, QWORD PTR y$[rsp]
adc r8, QWORD PTR y$[rsp+8]
adc r9, QWORD PTR y$[rsp+16]
adc rax, QWORD PTR y$[rsp+24]
which has one add
and three adc
as expected.
Edit:
There seems to be some confusion as to what _addcarry_u64
does. If you look at Microsoft's documentation for this which I linked to at the start of this answer it shows that it does not require any special hardware. This produces adc
and it will work on all x86-64 processors (and _addcarry_u32
would work on even older processors). It works fine on the Ivy Bridge system I tested it on.
However, _addcarryx_u64
does require adx
(as shown in MSFT's documentation) and indeed it fails to run on my Ivy Bridge System.
回答2:
VS2010 has built-in support for compiling and linking code written in assembly and translated by MASM (ml64.exe). You just have to jump through a few hoops to enable it:
- Right-click the project in the Solution Explorer window, Build Customizations, tick "masm".
- Project + Add New Item, pick the C++ File template but name it something.asm
- Ensure you've got the x64 platform target for the project. Build + Configuration Manager, select "x64" in the "Active solution platform" combo. If missing, select
<New>
and pick x64 from the first combo. If missing you'll have to re-run setup and add support for 64-bit compilers.
Write assembly code using MASM syntax, reference is here. Quick start tutorial is here.
The skeleton for the assembly code looks like this:
.CODE
PUBLIC Foo
Foo PROC
ret ; TODO: make useful
Foo ENDP
END
And called from C++ code like this:
extern "C" void Foo();
int main(int argc, char* argv[])
{
Foo();
return 0;
}
Full debugging support is available, you'll typically want to at least use the Debug + Windows + Registers window.
回答3:
I've implemented a 256 bit integer using an array of unsigned long long
and used x64 assembly to implement the add with carry. Here's the C++ caller:
#include "stdafx.h"
extern "C" void add256(unsigned long long *a, unsigned long long * b, unsigned long long *c);
int _tmain(int argc, _TCHAR* argv[])
{
unsigned long long a[4] = {0x8000000000000001, 2, 3, 4};
unsigned long long b[4] = {0x8000000000000005, 6, 7, 8};
unsigned long long c[4] = {0, 0, 0, 0};
add256(a, b, c); // c[] == {6, 9, 10, 12};
return 0;
}
The add256
is implemented in assembly:
; void add256(unsigned long long *a, unsigned long long * b, unsigned long long *c)
.CODE
PUBLIC add256
add256 PROC
mov qword ptr [rsp+18h],r8
mov qword ptr [rsp+10h],rdx
mov qword ptr [rsp+8],rcx
push rdi
; c[0] = a[0] + b[0];
mov rax,qword ptr 16[rsp]
mov rax,qword ptr [rax]
mov rcx,qword ptr 24[rsp]
add rax,qword ptr [rcx]
mov rcx,qword ptr 32[rsp]
mov qword ptr [rcx],rax
; c[1] = a[1] + b[1] + CARRY;
mov rax,qword ptr 16[rsp]
mov rax,qword ptr [rax+8]
mov rcx,qword ptr 24[rsp]
adc rax,qword ptr [rcx+8]
mov rcx,qword ptr 32[rsp]
mov qword ptr [rcx+8],rax
; c[2] = a[2] + b[2] + CARRY;
mov rax,qword ptr 16[rsp]
mov rax,qword ptr [rax+10h]
mov rcx,qword ptr 24[rsp]
adc rax,qword ptr [rcx+10h]
mov rcx,qword ptr 32[rsp]
mov qword ptr [rcx+10h],rax
; c[3] = a[3] + b[3] + CARRY;
mov rax,qword ptr 16[rsp]
mov rax,qword ptr [rax+18h]
mov rcx,qword ptr 24[rsp]
adc rax,qword ptr [rcx+18h]
mov rcx,qword ptr 32[rsp]
mov qword ptr [rcx+18h],rax
; }
pop rdi
ret
add256 endp
end
I know you indicating you didn't want an emulated add with carry solution, and wanted a high performing solution, but, still, you may consider the following C++ only solution which has a nice way of simulating 256 bit numbers:
#include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[])
{
unsigned long long a[4] = {0x8000000000000001, 2, 3, 4};
unsigned long long b[4] = {0x8000000000000005, 6, 7, 8};
unsigned long long c[4] = {0, 0, 0, 0};
c[0] = a[0] + b[0]; // 6
c[1] = a[1] + b[1] + (c[0] < a[0]); // 9
c[2] = a[2] + b[2] + (c[1] < a[1]); // 10
c[3] = a[3] + b[3] + (c[2] < a[2]); // 12
return 0;
}
来源:https://stackoverflow.com/questions/9145644/visual-c-x64-add-with-carry