问题
I'm looking for more information on this message. Xcode 9 seems to be hanging for a couple minutes already.
How can I tell Xcode 9 to quickly recognize my previously used device updated to iOS 11?
.Alex’s iPhone is busy: Preparing debugger support for .Alex’s iPhone
Xcode will continue when .Alex’s iPhone is finished.
回答1:
There are multiple solutions for this:
Solution 1: Patiently wait for 10 to 15 minutes. Have a tea or roam around ;-)
Solution 2: Disconnect device from the system. Restart both iPhone and Xcode and then rebuild again.
Solution 3:
Go to Windows → Devices and Simulators (Shortcut key: cmd+shift+2)
You’ll see iPhone device connected to system with message
iPhone is busy: Preparing debugger support for iPhone
Click on plus button (+) present in bottom-left corner.
This will show the device connected to system. Click on Next button.
Thereafter you’ll see ‘device setup was successful’. Click on Done button.
Solution 3 worked for me!
回答2:
I clicked ‘Cancel Running’, opened the Devices list, unpaired my iPhone, removed my USB cable and reconnected it, paired the iPhone, and then was asked on my iPhone to enter my passcode ("pin code"). Did this and then was finally able to pair my phone correctly.
回答3:
Wait a few minutes. The application will start automatically
回答4:
Restarting Xcode worked for me.
What didn't work for me:
- waiting for an hour on one device
- waiting for an hour on another device
- restarting devices
- unpairing/pairing devices
回答5:
It turns out XCode opens device manager window beneath it and waits for you to hit the next button. Switch to that window, hit next and you get the progress bar for the process to show up.
回答6:
In my case, iTunes was open, so
1 - open iTunes
2 - access you phone
3 - click to disconnect your phone
Now the device is ready on XCode
Hope it helps....
回答7:
I unplugged my cable and saw this. After it reached the end I was able to run it no problems.
You don't have to unplug to see this; just hit cancel and you will see its progress.
回答8:
below solution worked for me, follow steps to resolve your issue:
Step 1: Cancel Running
Step 2 : open Window menu and select Devices and Simulators
Step 3 : Unpair the iPhone
Step 4 : Removed iPhone USB cable and reconnect to the system
Step 5 : Pair the iPhone when you connect then you will be asked to Trust or Don't Allow, Please click Truct on your iPhone and enter your passcode (Pin Code)
Note : I performed all the above steps they worked for me. The issue of my device debugger gone.
Below is the Screenshot of Devices and Simulators Menu
回答9:
- Click on Window menu
- Select Device and Simulators
- Select your device
- Click on + button at bottom left corner
- Click Next
- Click Done
回答10:
I found deleting the app from the device and re-installing with Xcode solved this issue.
回答11:
I realised I had less than 100 MBs of free space on my disc. Freeing up disk space solved the issue for me!
回答12:
When you plug a New device which is having iOS 11, Xcode 9 will Prepare Debugger Support for that device, At this time you should Wait to complete it.
Then run the project in that device it will run smoothly.
If you didn't keep patience while creating Debugger Support then it will throw the error mentioned in the question.
回答13:
Simple solution:
- Open Window -> Devices and Simulators
- Unpair iPhone on the side list
- Unplug and plug again the USB cable
- Press Trust in the prompt message in the device!
- Then it should work! It worked for me
回答14:
The Best way:
- Disconnect the Iphone.
- Clean xcode by command+ shift + k or by going to Product -> Clean
Connect again
Run again
回答15:
rebooted iPhone, closed all other open applications and unlocked phone worked
回答16:
I had the same problem many times, these things worked for me:
- restarting my phone + xCode.
- checking that both your Mac and your iPhone are connected to the same Network.( has a high potential ).
- repairing my phone.
回答17:
I have been using my iPhone X to debug via Network and suddenly had this problem.
Disable "Connect via network" and try again with USB. This trick worked for me.
回答18:
I updated to iOS 11.0.3 then the error appeared. After restarting my iPhone and XCode, it showed "Could not launch the app", so I navigated to the phone's device management to trust, then it solved.
回答19:
I had this problem because I hadn't given iTunes permissions to run on the computer. (I don't use iTunes for music, so I had foolishly just hit "decline" in annoyance whenever the EULA dialog box came up.)
回答20:
- Unpaired my iPhone
- Removed my USB cable and reconnected it (Do make sure that you unplugged the USB and plugged it back in)
- Paired the iPhone.
(3 important steps)
回答21:
Clean : Shift-Command-K is what works for me.
回答22:
Xcode 10.3 Solution
The following error messages apply:
iPhone is busy: Preparing debugger support for iPhone Xcode will continue when iPhone is finished.
An error was encountered while attempting to communicate with this device. (The service is invalid.) Please try rebooting and reconnecting the device. (0xE8000022).
Follow the steps in Jayprakash Dubey's post above
and
Close Xcode;
Delete contents of DerivedData folder ~/Library/Developer/Xcode/DerivedData
Restart Xcode & iPhone
Pair Xcode & iPhone again
& run application
回答23:
My setup
- macOS 10.14.6
- iOS 13.2.3
- Xcode 11.2
Tried all the "speedrun" tips up till 2019-11-24 without luck. The wait seemed inevitable but incredibly long in my case:
with a freshly upgraded iOS version.
I then found this comment on reddit which makes the most sense:
This is required when you connect a device with an iOS version that the respective computer's Xcode didn't see before. It saves them in /Users/username/Library/Developer/Xcode/iOS DeviceSupport and it does take a while. Don't restart Xcode as it will not help you, just wait for it to finish.
It takes quite some time because these debugger support files occupy a lot of space (29 GB for me), though you can safely delete any version from there, and if you connect a device with that version again, it will re-save it from scratch.
So if you just upgraded your iOS, then the "from scratch" part could take longer than usual, also depending on your network condition. In my case, it is definitely much much longer than the "10-15min" other people claimed. I measure it by hours.
A lot of tricks seem to have worked but they neglect the fact that time goes on as you try things while Xcode keeps working on the setup in the background, and quite possibly resumes its job whenever you do a restart/reboot cycle.
This led me to noticing that my Xcode version is just one step behind the iOS point release. After upgrading my Xcode, it worked.
But it took longer because I removed the iOS DeviceSupport folder by following a tip!
So here are my suggestions:
- Check your Xcode version down to the minor version to make sure it should actually support the iOS version.
- Check your Mac's free disk space to make room for newly generated device support content under
~/Library/Developer/Xcode/iOS DeviceSupport
as this tip suggested. - Check if you have connected your device to a fast-enough USB port, as this tip suggests.
- Wait till Xcode finishes "preparing for debugging".
- If it doesn't finish in a few seconds or minutes, keep waiting.
- DO NOT remove any folder as some tips may suggest. Removal would simply make you wait longer!
回答24:
I updated my iPhone to the latest version 11.0.3, then restarted my iPhone. Restarted my XCode 9. Then it worked.
回答25:
For those looking for solution with Apple TV, I just experience the exact problem "Apple TV is busy: Preparing debugger support for Apple TV” with Apple TV 4K with my Macbook Air (Early 2015)
The solution is not to unpair or restart devices. But to switch network. I brought it to a faster and more open network and it works perfectly.
回答26:
If running beta software and you update the OS, make sure to get the latest Xcode beta also. This fixed it for me.
回答27:
I left AppCode open while Xcode was trying to process the device, closing it solved the problem. Maybe can be one of the possible issues.
回答28:
For me it Worked after following the below steps
Step-1 Go to Devices and Simulator
Step-2 Deselect Show as run destination and Connect via network Options
Wait for Few seconds to Load the Xcode, If you want you can restart Xcode also.
Step-3 Follow the same steps and got to Devices and Simulators
Tick back both the options and it will be normal to install your app back.
回答29:
I had the same problem on macOS 10.14.5 using Xcode 10.2.1. After none of the solution here worked for me I restarted the Mac and this did the trick...
回答30:
The 'Continue' button is under the error message. Just hit 'Enter'
You should confirm that the device was listed on my 'Managed Devices' on Apple @ https://appleid.apple.com/account/manage
来源:https://stackoverflow.com/questions/46316373/xcode-9-iphone-is-busy-preparing-debugger-support-for-iphone