Creating HBITMAP from memory buffer

僤鯓⒐⒋嵵緔 提交于 2019-11-27 05:34:38

I'd use CreateCompatibleBitmap, and then call SetDIBits to fill it with your data. These are functions I have seen to work, and SetDIBits is quite flexible, although verbose.

In my MFC years, CreateBitmap was avoided due to suspected performance issues.

Using GdiPlus I got something that works pretty well and doesn't involve pulling any teeth!

Gdiplus::Bitmap* pBitmap = NULL;
IStream* pStream = NULL;

HRESULT hResult = ::CreateStreamOnHGlobal( NULL, TRUE, &pStream );
if(hResult == S_OK && pStream)
{
    hResult = pStream->Write(&bits[0], ULONG(bits.size()), NULL);
    if(hResult == S_OK)
        pBitmap = Gdiplus::Bitmap::FromStream(pStream);
    pStream->Release();
}

Edit: Changed per Jegatheesh

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