问题
I found this CanvasRenderingContext2D and i played around a little bit with it. I was able to scale and to rotate my Image using this context:
crop: function () {
var canvas = document.createElement("canvas");
var context = canvas.getContext("2d");
canvas.width = this.options.width / this.scale;
canvas.height = this.options.height / this.scale;
var currWidth = this.imgWidth * this.scale;
var currHeight = this.imgHeight * this.scale;
var correctX = (currWidth - this.imgWidth) / 2;
var correctY = (currHeight - this.imgHeight) / 2;
var sourceX = (this.posX - correctX) / this.scale;
var sourceY = (this.posY - correctY) / this.scale;
context.translate(sourceX, sourceY);
context.translate(this.imgWidth / 2, this.imgHeight / 2);
context.rotate(this.rotate * Math.PI / 180);
context.drawImage(this.imgFull, this.imgWidth / 2 * -1, this.imgHeight / 2 * -1);
this.options.modal.remove();
this.promise.resolve(canvas);
},
Unfortunately i could not find any function to flip the canvas vertically or horizontally. In code i thought i could do something like:
if(self.flipV) {
context.rotateY(180);
}
if(self.flipH) {
context.rotateX(180);
}
But i could not find any methods for rotating on the y- or x-axis. Is there any way i could perform my flip transformation here?
回答1:
Although it's not obvious, you can flip using the context.scale
method.
Flip horizontally with context.scale(-1,1)
and flip vertically with context.scale(1,-1)
.
Just like with rotation, you must set the rotation point using context.translate
before doing your context.scale.
Here's example code and a Demo:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var img=new Image();
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/marioRunningRight.png";
function start(){
// original
ctx.drawImage(img,200,200);
// horizontal flip
ctx.translate(200,0);
ctx.scale(-1,1);
ctx.drawImage(img,0,200);
ctx.setTransform(1,0,0,1,0,0);
// vertical flip
ctx.translate(0,200);
ctx.scale(1,-1);
ctx.drawImage(img,200,0);
ctx.setTransform(1,0,0,1,0,0);
// labels
ctx.font='18px verdana';
ctx.textAlign='center';
ctx.fillText('Original',275,375);
ctx.fillText('scale(-1,1)',125,375);
ctx.fillText('Horizontal Flip',125,395);
ctx.fillText('scale(1,-1)',275,20);
ctx.fillText('Vertical Flip',275,40);
}
<canvas id="canvas" width=400 height=425></canvas>
回答2:
Mirror an image via CanvasRenderingContext2D
Here is a simple utility function that will mirror an image horizontally, vertically or both.
function mirrorImage(ctx, image, x = 0, y = 0, horizontal = false, vertical = false){
ctx.save(); // save the current canvas state
ctx.setTransform(
horizontal ? -1 : 1, 0, // set the direction of x axis
0, vertical ? -1 : 1, // set the direction of y axis
x + horizontal ? image.width : 0, // set the x origin
y + vertical ? image.height : 0 // set the y origin
);
ctx.drawImage(image,0,0);
ctx.restore(); // restore the state as it was when this function was called
}
Usage
mirrorImage(ctx, image, 0, 0, true, false); // horizontal mirror
mirrorImage(ctx, image, 0, 0, false, true); // vertical mirror
mirrorImage(ctx, image, 0, 0, true, true); // horizontal and vertical mirror
More mirrors
If you wish to be able to mirror along an arbitrary line see the answer Mirror along line
回答3:
I don't know if this is what you're looking for, but you can reflect images using CSS. I have this in one of my projects:
<style>
.image-reflect {
transform: scaleX(-1);
}
</style>
.
.
.
<span class="fa fa-share-alt image-reflect"></span>
to show the FontAwesome share icon as a "merge" icon.
Actually, if you look up "CSS transform", you'll find it can rotate, scale, move, skew, etc.
来源:https://stackoverflow.com/questions/32177213/canvasrenderingcontext2d-flip-transformation