How to activate a script from another object?

夙愿已清 提交于 2019-12-13 09:34:18

问题


I'm trying to activate a script from another object on a button press. Heres what I tried:

function Update () {
if(Input.touchCount == 1) {
GameObject.Find("theobject").GetComponent(thescript).enabled = true
}
else {
GameObject.Find("theobject").GetComponent(thescript).enabled = false
} 
}

When I press play, It has no errors but when I press the button, nothing happens. Are there anything wrong with the script. I'm new to Unity and Javascript. Any help would be appreciated. Thanks in advanced!


回答1:


This is what you can do:

if(GUI.Button(new Rect(10,10,100,90),"Button to activate object"))
{
gameObject.active = true;
}


来源:https://stackoverflow.com/questions/24836184/how-to-activate-a-script-from-another-object

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