问题
I have searched a lot an answer for this question, but none of them seem to do exactly what I want. A lot of tutorials show me how to add lines and polygons in code, but not with freehand drawing.
I got a MKMapView with a UIImageView over the map. And I can draw a little on my UIImageView but right after that, the MKMapView is draged and the draw doesn't continue.
I would like to know what have I done wrong ?
Here is my code for the touches events :
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
pointA = [touch locationInView:drawView];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:drawView];
UIGraphicsBeginImageContext(drawView.frame.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[drawView.image drawInRect:CGRectMake(0, 0, drawView.frame.size.width, drawView.frame.size.height)];
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetLineWidth(ctx, 5.0);
CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, pointA.x, pointA.y);
CGContextAddLineToPoint(ctx, currentLocation.x, currentLocation.y);
CGContextStrokePath(ctx);
drawView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
pointA = currentLocation;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:drawView];
UIGraphicsBeginImageContext(drawView.frame.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[drawView.image drawInRect:CGRectMake(0, 0, drawView.frame.size.width, drawView.frame.size.height)];
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetLineWidth(ctx, 5.0);
CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, pointA.x, pointA.y);
CGContextAddLineToPoint(ctx, currentLocation.x, currentLocation.y);
CGContextStrokePath(ctx);
drawView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
pointA = currentLocation;
}
And the code of the button who show the UIImageView :
EDIT : I made this for stoping the interactions with the map :
- (IBAction)modeDraw:(id)sender {
if (drawView.alpha == 0.0) {
drawView.image=nil; //empty for a new draw
drawView.backgroundColor = [UIColor whiteColor];
[UIImageView beginAnimations:nil context:nil];
[UIImageView setAnimationDuration:0.5];
[drawView setAlpha:0.4];
[UIImageView commitAnimations];
myMapView.zoomEnabled = NO;
myMapView.scrollEnabled = NO;
} else {
[UIImageView beginAnimations:nil context:nil];
[UIImageView setAnimationDuration:0.5];
[drawView setAlpha:0.0];
[UIImageView commitAnimations];
myMapView.zoomEnabled = YES;
myMapView.scrollEnabled = YES;
}
}
After doing my draw, I would like to transform this draw into a form (area), that will be put on the map. If you have some indications for me ?
Thank you, and sorry for my bad english.
回答1:
Here is my code if anyone have the same problem as me and the link that Allan gave me : http://www.apps168.net/post/1460.html :
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
pointA = [touch locationInView:drawView];
pathRef = CGPathCreateMutable();
CGPathMoveToPoint(pathRef, NULL, pointA.x, pointA.y);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint currentLocation = [touch locationInView:drawView];
CGPoint pastLocation = [touch previousLocationInView:drawView];
UIGraphicsBeginImageContext(drawView.frame.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[drawView.image drawInRect:CGRectMake(0, 0, drawView.frame.size.width, drawView.frame.size.height)];
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetLineWidth(ctx, 5.0);
CGContextSetRGBStrokeColor(ctx, 0.0, 0.0, 0.0, 1.0);
CGContextBeginPath(ctx);
CGContextStrokePath(ctx);
CGContextMoveToPoint(ctx, pastLocation.x, pastLocation.y);
CGContextAddLineToPoint(ctx, currentLocation.x, currentLocation.y);
CGContextDrawPath(ctx, kCGPathFillStroke);
drawView.image=UIGraphicsGetImageFromCurrentImageContext();
CGPathAddLineToPoint(pathRef, NULL, currentLocation.x, currentLocation.y);
UIGraphicsEndImageContext();
//pointA = currentLocation;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
CGPathCloseSubpath(pathRef);
NSUInteger count = [array count];
for (NSUInteger i = 0; i < count; i=i+2) {
NSString *lat = [array objectAtIndex: i];
NSString *lgt = [array objectAtIndex: i+1];
CLLocationCoordinate2D pointLoc;
pointLoc.latitude = [lat doubleValue];
pointLoc.longitude = [lgt doubleValue];
locationConverToImage = [myMapView convertCoordinate:pointLoc toPointToView:drawView];
if (CGPathContainsPoint(pathRef, NULL, locationConverToImage, NO)) {
NSLog(@"point in path!");
//sélection de ces points et cacher les autres.
}
}
[UIImageView beginAnimations:nil context:nil];
[UIImageView setAnimationDuration:0.5];
[drawView setAlpha:0.0];
[UIImageView commitAnimations];
myMapView.zoomEnabled = YES;
myMapView.scrollEnabled = YES;
}
回答2:
Draw my map try this , this is draw map point project
来源:https://stackoverflow.com/questions/16083980/draw-on-uiimageview-over-mkmapview