问题
I have a script to take screenshot and save that image and to show that image in a plane.
But not getting that texture.
private string path;
void Start () {
path = Application.persistentDataPath;
}
void captureScreeshot(){
Application.CaptureScreenshot(path + "/Screenshot.png");
alert.text = "saved";
StartCoroutine(saveScreenshot());
onetimeBool = false;
}
IEnumerator saveScreenshot(){
WWW imgfile = new WWW("file://" + path+ "/Screenshot.png");
yield return imgfile;
if(imgfile.error==null){
img = new Texture2D(200, 200, TextureFormat.RGB24, false);
imgfile.LoadImageIntoTexture(img);
alert.text = "got image";
GameObject.Find("plane").renderer.material.mainTexture = img;
}else{
print(imgfile.error);
}
}
Images gets saved.
But I cannot open (load) image in system and android.
Getting error in system :
Couldn't open file /Users/ether/AppData/LocalLow/Company/Project/Screenshot.png
How to get it ???
回答1:
This is because your path is wrong, you should use: application.dataPath
, instead of Application.persistentDataPath
.
来源:https://stackoverflow.com/questions/17809173/not-getting-image-from-persistant-path-in-android-using-unity3d