问题
I am working with Swing for the first time and am having a bit of an issue. What I have is a JFrame split into four JPanels. There is a MouseListener on the JFrame that acts like this
On a click, if the click is inside of the left hand bar, determine which of the 13 icons is being selected. If the click is inside the right hand "game pane" & an icon has been selected, place it at the location clicked.
This is done here
@Override
public void mouseClicked(MouseEvent event) {
// TODO Auto-generated method stub
xPos = event.getX();
yPos = event.getY()-25;
//If click is inside tool bar
if(xPos<=75){
if(yPos>-1 && yPos<48)
//First tool image
image = new ImageIcon(getClass().getResource(_image path_)).getImage();
else if(yPos>=48 && yPos<96)
//Second tool image
image = new ImageIcon(getClass().getResource(_image path_)).getImage();
else if(yPos>=96 && yPos<144)
//Third tool image
image = new ImageIcon(getClass().getResource(_image path_)).getImage();
else if(yPos>=144 && yPos<192)
//Fourth tool image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=192 && yPos<240)
//Fifth tool image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=240 && yPos<288)
//Sixth tool image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=288 && yPos<336)
//Seventh tool image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=336 && yPos<384)
//First NPC image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=384 && yPos<432)
//second NPC image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=432 && yPos<480)
//Third NPC image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=480 && yPos<528)
//First Decoration image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=528 && yPos<576)
//Second Decoration image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
else if(yPos>=576 && yPos<=625)
//Third Decoration image
image = new ImageIcon(getClass().getResource(imagepath)).getImage();
}
//If click is within Game Pane
else if (xPos>75 && yPos<625){
//A tool has been selected
if(image!=null){
placedTool = this.image;
this.image = null;
placeable = true;
}
}
//An image and location on the game pane has been selected
if(placeable && this.image==null){
ImageInfo newImg = new ImageInfo(xPos, yPos, image);
gamePane.additions.add(newImg);
gamePane.repaint();
System.out.println("IMAGE PLACED @ " + xPos + ", " + yPos);
placeable = false;
}
System.out.println("CLICK: (" + xPos + "," + yPos +")");
}
Where imagepath is the path of a 50x50 icon. This portion works correctly with no errors. However gamePane doesn't get repainted properly.
gamePane simply has a background image for now. As components are added, they're supposed to be painted on top. All that gets painted is the background image though. Is there any way to specify the Z component using Graphics.drawImage(); Here's what I have for the paintComponent function of gamePane (bolded because this is the main issue)
@Override
protected void paintComponent(Graphics g) {
g.drawImage(backgroundImg, 0, 0, null);
for(ImageInfo add : additions){
g.drawImage(add.getImage(), add.getX(), add.getY(), null);
}
}
Where additions is defined like this
List additions = new ArrayList();
And the ImageInfo class just contains an image, an x coordinate, and a y coordinate
public class ImageInfo {
private int x;
private int y;
private Image image;
public int getX() {
return x;
}
public int getY() {
return y;
}
public Image getImage() {
return image;
}
public ImageInfo(int x, int y, Image image) {
super();
this.x = x;
this.y = y;
this.image = image;
}
}
FIXED:
Thank you mKorbel. By defining all the images outside of the mouseClicked method
Image tool1 = new ImageIcon(getClass().getResource(toolBar.TOOL1)).getImage();
Image tool2 = new ImageIcon(getClass().getResource(toolBar.TOOL2)).getImage();
Image tool3 = new ImageIcon(getClass().getResource(toolBar.TOOL3)).getImage();
Image tool4 = new ImageIcon(getClass().getResource(toolBar.TOOL4)).getImage();
Image tool5 = new ImageIcon(getClass().getResource(toolBar.TOOL5)).getImage();
Image tool6 = new ImageIcon(getClass().getResource(toolBar.TOOL6)).getImage();
Image tool7 = new ImageIcon(getClass().getResource(toolBar.TOOL7)).getImage();
Image npc1 = new ImageIcon(getClass().getResource(toolBar.NPC1)).getImage();
Image npc2 = new ImageIcon(getClass().getResource(toolBar.NPC2)).getImage();
Image npc3 = new ImageIcon(getClass().getResource(toolBar.NPC3)).getImage();
Image decor1 = new ImageIcon(getClass().getResource(toolBar.DECOR1)).getImage();
Image decor2 = new ImageIcon(getClass().getResource(toolBar.DECOR2)).getImage();
Image decor3 = new ImageIcon(getClass().getResource(toolBar.DECOR3)).getImage();
and the executing the mouseClicked function like
@Override
public void mouseClicked(MouseEvent event) {
// TODO Auto-generated method stub
xPos = event.getX();
yPos = event.getY()-25;
//If click is inside tool bar
if(xPos<=75){
if(yPos>-1 && yPos<48)
//First tool image
image = tool1;
else if(yPos>=48 && yPos<96)
//Second tool image
image = tool2;
else if(yPos>=96 && yPos<144)
//Third tool image
image = tool3;
else if(yPos>=144 && yPos<192)
//Fourth tool image
image = tool4;
else if(yPos>=192 && yPos<240)
//Fifth tool image
image = tool5;
else if(yPos>=240 && yPos<288)
//Sixth tool image
image = tool6;
else if(yPos>=288 && yPos<336)
//Seventh tool image
image = tool7;
else if(yPos>=336 && yPos<384)
//First NPC image
image = npc1;
else if(yPos>=384 && yPos<432)
//second NPC image
image = npc2;
else if(yPos>=432 && yPos<480)
//Third NPC image
image = npc3;
else if(yPos>=480 && yPos<528)
//First Yard Decoration image
image = decor1;
else if(yPos>=528 && yPos<576)
//Second Yard Decoration image
image = decor2;
else if(yPos>=576 && yPos<=625)
//Third Yard Decoration image
image = decor3;
}
//If click is within Game Pane
else if (xPos>75 && yPos<625){
//A tool has been selected
if(image!=null){
placedTool = this.image;
this.image = null;
placeable = true;
}
}
if(placeable && this.image==null){
GamePiece newImg = new GamePiece(placedTool, xPos, yPos);
gamePane.additions.add(newImg);
gamePane.repaint();
System.out.println("IMAGE PLACED @ " + xPos + ", " + yPos);
placeable = false;
}
System.out.println("CLICK: (" + xPos + "," + yPos +")");
}
The images were added over top of the background image, by the previously given paintComponent method. They are a little off position, but still visible.
回答1:
only a comments
post an SSCCE short runnable, compilable
why there is
yPos = event.getY()-25;
whats logics representing aninteger at -25
store all
ImageIcons
in local variable, store thoseImageIcons
in any array orList
in the case that there is fixed logics instead of get coordinates and then loadimage = new ImageIcon(getClass().getResource(
painted inpaintComponent
, do not provide anyFileIO
at runtime
- create an grid of
JLabel
s laid byGridLayout
, addMouseListener
to everyJLabel
s, change anJLabel.setIcon(myImageIcon)
fromMouse Event
, rest of logics I'm missing without an SSCCE
for example
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.Icon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
public class ChessBoard extends JFrame {
private JFrame frame = new JFrame();
private JPanel panel = new JPanel();
private Icon errorIcon = UIManager.getIcon("OptionPane.errorIcon");
private Icon infoIcon = UIManager.getIcon("OptionPane.informationIcon");
private Icon warnIcon = UIManager.getIcon("OptionPane.warningIcon");
private Icon questnIcon = UIManager.getIcon("OptionPane.questionIcon");
private JButton button = new JButton("Reset my board");
public ChessBoard() {
panel.setLayout(new GridLayout(8, 8, 0, 0));
for (int i = 0; i < 64; i++) {
final JLabel label = new JLabel();
label.setIcon(errorIcon);
label.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON3) {
label.setIcon(infoIcon);
} else {
label.setIcon(warnIcon);
}
}
@Override
public void mouseEntered(MouseEvent me) {
label.setIcon(questnIcon);
}
});
panel.add(label);
}
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Component c : panel.getComponents()) {
if (c instanceof JLabel) {
JLabel label = (JLabel) c;
label.setIcon(errorIcon);
}
}
}
});
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(panel);
frame.add(button, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new ChessBoard();
}
});
}
}
回答2:
This looks suspicious:
if(placeable && this.image==null){
You do not declare image
in the method, so it's the same as this.image
, so the addition code is run only if image == null
. Perhaps you meant:
if (placeable && this.image != null) {
(I do not know the purpose of placeable
, so I left that as it was)
回答3:
Thanks to @MadProgrammer for this code, he helped me with this(meaning he did everything)
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.*;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.sound.sampled.*;
import javax.swing.*;
import sun.audio.*;
public class SHR {
public static void main(String[] args) {
new SHR();
}
public SHR() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("To Battle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new ToBattle());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ToBattle extends JPanel {
private BufferedImage image;
private Point drawPoint;
public ToBattle() {
try {
image = ImageIO.read(getClass().getResource("SilverHandRecruit.png"));
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
drawPoint = new Point(e.getPoint());
repaint();
}
});
} catch (IOException ex) {
ex.printStackTrace();
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
if (drawPoint != null) {
g2d.drawImage(image, drawPoint.x - 100, drawPoint.y - 100, this);
}
g2d.dispose();
}
}
}
You can check out the exact answer he posted here: Add image on mouse click? Java applet
来源:https://stackoverflow.com/questions/19769061/adding-images-on-mouse-click-to-jpanel