Add a running countup display timer to an iOS app, like the Clock stopwatch?

蓝咒 提交于 2019-11-27 04:25:49

Almost what @terry lewis suggested but with an algorithm tweak:

1) schedule a timer

NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES];

2) when the timer fires, get the current time (that's the tweak, don't count ticks because if there is wobble in the timer, tick counting will accumulate the error), then update the UI. Also, NSDateFormatter is a simpler and more versatile way to format time for display.

- (void)timerTick:(NSTimer *)timer {
    NSDate *now = [NSDate date];

    static NSDateFormatter *dateFormatter;
    if (!dateFormatter) {
        dateFormatter = [[NSDateFormatter alloc] init];
        dateFormatter.dateFormat = @"h:mm:ss a";  // very simple format  "8:47:22 AM"
    }
    self.myTimerLabel.text = [dateFormatter stringFromDate:now];
}
terry lewis

If you look in the iAd sample code from Apple in the basic banner project they have a simple timer:

NSTimer *_timer; 
_timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES];

and the the method they have

- (void)timerTick:(NSTimer *)timer
{
    // Timers are not guaranteed to tick at the nominal rate specified, so this isn't technically accurate.
    // However, this is just an example to demonstrate how to stop some ongoing activity, so we can live with that inaccuracy.
    _ticks += 0.1;
    double seconds = fmod(_ticks, 60.0);
    double minutes = fmod(trunc(_ticks / 60.0), 60.0);
    double hours = trunc(_ticks / 3600.0);
    self.timerLabel.text = [NSString stringWithFormat:@"%02.0f:%02.0f:%04.1f", hours, minutes, seconds];
}

It just runs from start up, pretty basic.

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