How to draw lines on a google maps

喜欢而已 提交于 2019-12-12 10:26:48

问题


I want to draw lines over google maps, the lines may be straight or curve, but i want to draw lines such that they connect two points, that may be at any geographical locations.

Thanks.

GuruPrasad R Gujjar.


回答1:


Here is the example code, please try with this. EDIT:Also you have to download "RegexKitLite" header file and class file.


// This method will calculate the routes and return an array with point
-(NSArray*) calculateRoutesFrom:(CLLocationCoordinate2D) f to: (CLLocationCoordinate2D) t {
    NSString* saddr = [NSString stringWithFormat:@"%f,%f", f.latitude, f.longitude];
    NSString* daddr = [NSString stringWithFormat:@"%f,%f", t.latitude, t.longitude];

    NSString* apiUrlStr = [NSString stringWithFormat:@"http://maps.google.com/maps?output=dragdir&saddr=%@&daddr=%@", saddr, daddr];
    NSURL* apiUrl = [NSURL URLWithString:apiUrlStr];
    NSLog(@"api url: %@", apiUrl);
    NSString *apiResponse = [NSString stringWithContentsOfURL:apiUrl];
    NSString* encodedPoints = [apiResponse stringByMatching:@"points:\\\"([^\\\"]*)\\\"" capture:1L];

    return [self decodePolyLine:[encodedPoints mutableCopy]];
}
-(NSMutableArray *)decodePolyLine: (NSMutableString *)encoded {
    [encoded replaceOccurrencesOfString:@"\\\\" withString:@"\\"
                                options:NSLiteralSearch
                                  range:NSMakeRange(0, [encoded length])];
    NSInteger len = [encoded length];
    NSInteger index = 0;
    NSMutableArray *array = [[[NSMutableArray alloc] init] autorelease];
    NSInteger lat=0;
    NSInteger lng=0;
    while (index = 0x20);
        NSInteger dlat = ((result & 1) ? ~(result >> 1) : (result >> 1));
        lat += dlat;
        shift = 0;
        result = 0;
        do {
            b = [encoded characterAtIndex:index++] - 63;
            result |= (b & 0x1f) = 0x20);
        NSInteger dlng = ((result & 1) ? ~(result >> 1) : (result >> 1));
        lng += dlng;
        NSNumber *latitude = [[[NSNumber alloc] initWithFloat:lat * 1e-5] autorelease];
        NSNumber *longitude = [[[NSNumber alloc] initWithFloat:lng * 1e-5] autorelease];
        printf("[%f,", [latitude doubleValue]);
        printf("%f]", [longitude doubleValue]);
        CLLocation *loc = [[[CLLocation alloc] initWithLatitude:[latitude floatValue] longitude:[longitude floatValue]] autorelease];
        [array addObject:loc];
    }

    return array;
}

// This method will draw the route with array of points.
-(void) updateRouteView 
{
    CGContextRef context =  CGBitmapContextCreate(nil, 
                                                  routeView.frame.size.width, 
                                                  routeView.frame.size.height, 
                                                  8, 
                                                  4 * routeView.frame.size.width,
                                                  CGColorSpaceCreateDeviceRGB(),
                                                  kCGImageAlphaPremultipliedLast);

    CGContextSetStrokeColorWithColor(context, lineColor.CGColor);
    CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
    CGContextSetLineWidth(context, 3.0);

    for(int i = 0; i &ls; routes.count; i++) {
        CLLocation* location = [routes objectAtIndex:i];
        CGPoint point = [map convertCoordinate:location.coordinate toPointToView:routeView];

        if(i == 0) {
            CGContextMoveToPoint(context, point.x, routeView.frame.size.height - point.y);
        } else {
            CGContextAddLineToPoint(context, point.x, routeView.frame.size.height - point.y);
        }
    }

    CGContextStrokePath(context);

    CGImageRef image = CGBitmapContextCreateImage(context);
    UIImage* img = [UIImage imageWithCGImage:image];

    routeView.image = img;
    //[self.view addSubview:routeView];
    CGContextRelease(context);

    //29-07-10
    CGContextRef context2 =     CGBitmapContextCreate(nil, 
                                                  routeView2.frame.size.width, 
                                                  routeView2.frame.size.height, 
                                                  8, 
                                                  4 * routeView2.frame.size.width,
                                                  CGColorSpaceCreateDeviceRGB(),
                                                  kCGImageAlphaPremultipliedLast);

    CGContextSetStrokeColorWithColor(context2, lineColor2.CGColor);
    CGContextSetRGBFillColor(context2, 0.0, 0.0, 1.0, 1.0);
    CGContextSetLineWidth(context2, 3.0);

    for(int i = 0; i &ls; routes2.count; i++) {
        CLLocation* location2 = [routes2 objectAtIndex:i];
        CGPoint point2 = [map convertCoordinate:location2.coordinate toPointToView:routeView2];

        if(i == 0) {
            CGContextMoveToPoint(context2, point2.x, routeView2.frame.size.height - point2.y);
        } else {
            CGContextAddLineToPoint(context2, point2.x, routeView2.frame.size.height - point2.y);
        }
    }

    CGContextStrokePath(context2);

    CGImageRef image2 = CGBitmapContextCreateImage(context2);
    UIImage* img2 = [UIImage imageWithCGImage:image2];

    routeView2.image = img2;
    //[self.view addSubview:routeView];
    CGContextRelease(context2);

}

I think it will help you to complete your task.




回答2:


Refer this Link1 and Link2. It might be helpful for you.




回答3:


You'll need to use JavaScript and the Google Maps API - Key is free if I remember right. Everything else here: http://code.google.com/apis/maps/documentation/javascript/v2/overlays.html#Drawing_Polylines



来源:https://stackoverflow.com/questions/4920582/how-to-draw-lines-on-a-google-maps

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