问题
I'm trying to code a draggable rectangle zoombox that's transparent, once the mouse is up again, it zooms into that area and deletes the drawn rectangle.
I've got the zoom working and drawing the rectangle, however I can't 1) Figure out how to make it transparent, and 2) Figure out how to delete the rectangle after it's zoomed in. It gets deleted again once the mouse is clicked down to draw another zoombox on the zoomed in image (I'm drawing a fractal) but I can't figure out what to write to get it to delete after zooming in.
Paint
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics windowG = e.Graphics;
windowG.DrawImageUnscaled(picture, 0, 0);
if (rectangle == true)
{
e.Graphics.FillRectangle(Brushes.Aquamarine, rec);
}
if (rectangle == false)
{
Invalidate();
}
}
Mouse Down
rectangle = true;
if (e.Button == MouseButtons.Left)
{
rec = new Rectangle(e.X, e.Y, 0, 0);
Invalidate();
}
Mouse up
{
rectangle = false;
}
Mouse Move
if (e.Button == MouseButtons.Left)
{
rec.Width = e.X - rec.X;
rec.Height = e.Y - rec.Y;
Invalidate();
}
回答1:
At first I thought you need this:
- This is one of the very rare cases where your drawing should not be done in the
Paint
event but in theMouseMove
using aGraphics
object created withCreateGraphics
.
The reason why this is the right way here is that for this kind of interactive rubberband drawing you do not want the drawing to persist. Other examples would be a line preview or a cursor cross.
To make the
Rectangle
transparent you can either- Use
DrawRectangle
- or use a semi-transparent color and
FillRectangle
- or use both as in the example below:
- Use
Here is the code you need:
Point mDown = Point.Empty;
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
mDown = e.Location; // note the first corner
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
Invalidate(); // clear the rectangle
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
using (Graphics G = this.CreateGraphics() ) // !!! usually wrong !!!
{
G.Clear(BackColor); // Invalidate();
Rectangle rect = rectangle(mDown, e.Location);
// either
using (SolidBrush brush = new SolidBrush(Color.FromArgb(32, 255, 0, 0)))
G.FillRectangle(brush, rect);
// or
G.DrawRectangle(Pens.Red, rect);
}
}
This is a function that lets you start drawing any any corner, not just top left:
Rectangle rectangle (Point p1, Point p2)
{
int x = Math.Min(p1.X, p2.X);
int y = Math.Min(p1.Y, p2.Y);
int w = Math.Abs(p1.X - p2.X);
int h = Math.Abs(p1.Y - p2.Y);
return new Rectangle(x, y, w, h);
}
Note that if you have a BackgroundImage this above code won't work so well.
But now I think this is closer to your situation:
In this case we go back to the normal way and draw things in the Paint
but only as long as the mouse button is pressed. As we don't have the mouse parameters here we need another class level Point
and also use the Control.MouseButtons
property:
Point mCurrent = Point.Empty;
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
mCurrent = e.Location;
Invalidate();
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
mDown = Point.Empty;
mCurrent = Point.Empty;
Invalidate();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
if (Control.MouseButtons == System.Windows.Forms.MouseButtons.Left)
{
Rectangle rect = rectangle(mDown, mCurrent);
// either one..
using (SolidBrush brush = new SolidBrush(Color.FromArgb(32, 255, 0, 0)))
e.Graphics.FillRectangle(brush, rect);
// ..or both of these
e.Graphics.DrawRectangle(Pens.Red, rect);
}
}
So to sum it up: Besides quite a few details your main problem is missing the check for the mouse button in the paint event..
来源:https://stackoverflow.com/questions/33568377/deleting-drawn-rectangle-zoom-box-after-zooming-in