今天偶然发现Python还能开放小游戏,自己试着了解了下pygame库,做了一个简单的小球运动的游戏。
其中用到了image.load方法加载图片生成Surface对象time.Clock控制小球的运动频率,transform.scale设置小球的大小,
ballrect.move控制小球移动,screen.blit刷新屏幕。使用键盘上下,左右来控制木板来接小球。
具体代码如下:
import pygame import sys import time pygame.init() size = width,height = 800,600 screen = pygame.display.set_mode(size) color = 255,255,255 ball = pygame.image.load('ball.png') ball = pygame.transform.scale(ball, (50, 50)) ballrect = ball.get_rect() rect = pygame.image.load('rect.png') rect = pygame.transform.scale(rect, (200, 30)) rectarea = rect.get_rect() rectarea.move_ip(400-100,600-35) speed =[5,5] state_time = pygame.time.Clock() x,y=400,600-30 move_x=move_y=0 while True: # 死循环确保窗口一直显示 for event in pygame.event.get(): # 遍历所有事件 if event.type == pygame.QUIT: # 如果单击关闭窗口,则退出 sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: move_x = -5 elif event.key == pygame.K_RIGHT: move_x = 5 elif event.key == pygame.K_UP: move_y = -5 elif event.key == pygame.K_DOWN: move_y = 5 elif event.type == pygame.KEYUP: move_x = 0 move_y = 0 x += move_x y += move_y state_time.tick(50) ballrect = ballrect.move(speed) screen.fill(color) screen.blit(ball,ballrect) screen.blit(rect,(x,y)) pygame.display.flip() if ballrect.left<0 or ballrect.right>width: speed[0] = -speed[0] if ballrect.top<0: speed[1] = -speed[1] if ballrect.bottom==600-30 and ballrect.left+50>=x and ballrect.left<=x+200 : speed[1] = -speed[1] if ballrect.bottom>600+50: break pygame.quit()
效果图: