问题
I have made a program that allows users to draw lines onto a picturebox image but now need to save these lines to be opened at a later date. This is my current code for drawing the lines:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
pictureBox1.Image = new Bitmap(pictureBox1.Width, pictureBox1.Height);
}
int Drawshape;
private Point p1, p2;
List<Point> p1List = new List<Point>();
List<Point> p2List = new List<Point>();
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
Drawshape = 5;
}
private void button2_Click(object sender, EventArgs e)
{
Drawshape = 2;
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (Drawshape == 5)
{
if (p1.X == 0)
{
p1.X = e.X;
p1.Y = e.Y;
}
else
{
p2.X = e.X;
p2.Y = e.Y;
p1List.Add(p1);
p2List.Add(p2);
pictureBox1.Invalidate();
p1.X = 0;
}
}
}
private void pictureBox1_ParentChanged(object sender, EventArgs e)
{
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
Graphics G = Graphics.FromImage(pictureBox1.Image);
if (Drawshape == 5)
{
using (var p = new Pen(Color.Blue, 4))
{
for (int x = 0; x < p1List.Count; x++)
{
G.DrawLine(p, p1List[x], p2List[x]);
}
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
pictureBox1.Invalidate();
}
private void Save_Click(object sender, EventArgs e)
{
}
}
}
I don't know how to save these lines and also open them again at a later time when the user wants to. I have put in open and save filedialogs but not sure how to make them do the job i want them to do. Please Help.
Thanks
回答1:
If you want to save the image that is displayed in the picture box, complete with any lines that may have been drawn on top of it during run-time, you can use the Control.DrawToBitmap method.
I can't tell for sure if you're also asking how to use a SaveFileDialog to determine where the user wants to save the file or if you've already got that part figured out, but it's very simple.
Here's an example of a complete solution. First, the user is prompted by a save dialog (entitled "Save Image" and filtering to bitmap images (*.bmp) by default). If they click OK, the image displayed in the picture box is drawn to a temporary bitmap, and that temporary bitmap is saved to the location they specified. If they click Cancel, the file is not saved and the method simply exits.
private void Save_Click(object sender, EventArgs e)
{
//Show a save dialog to allow the user to specify where to save the image file
using (SaveFileDialog dlgSave = new SaveFileDialog())
{
dlgSave.Title = "Save Image";
dlgSave.Filter = "Bitmap Images (*.bmp)|*.bmp|All Files (*.*)|*.*";
if (dlgSave.ShowDialog(this) == DialogResult.OK)
{
//If user clicked OK, then save the image into the specified file
using (Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height))
{
picturebox1.DrawToBitmap(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height));
bmp.Save(dlgSave.FileName);
}
}
}
}
回答2:
Have a look at
PictureBox.Image Property
and
Image.Save Method (String, ImageFormat)
and
Image.FromFile Method (String, Boolean)
回答3:
It's not clear what you want... do you want to save the resulting image, or the list of points ?
If you want to save the image, just use pictureBox1.Image.Save(fileName)
.
If you want to save the list of points, you could use serialization (it should work with either binary or XML serialization)
来源:https://stackoverflow.com/questions/4203733/save-user-drawn-bitmap-graphics-in-c-sharp