问题
I have a push notification, and when app receives it, I call the following
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
if userInfo["t"] as! String == "rqst" {
print("type is help request")
if let token = NSUserDefaults.standardUserDefaults().objectForKey("authToken") {
authTokenOfHelper = token as! String
}
let storyBoard = UIStoryboard.init(name: "Main", bundle: nil)
let viewController = storyBoard.instantiateViewControllerWithIdentifier("helperMap")
let navController = UINavigationController.init(rootViewController: viewController)
self.window?.rootViewController = nil
self.window?.rootViewController = navController
self.window?.makeKeyAndVisible()
helpRequestReceived = true
}
}
this initialises storyboard.But if my app was killed by system and it is off and device recieves push, after tapping on push nothing is happened.
Seems that I have to use application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?)
if app is switched off
But how to access userInfo in didFinishLaunchingWithOptions ?
回答1:
You can check this in didFinishLaunching using UIApplicationLaunchOptionsRemoteNotificationKey
as launch options.
UIApplicationLaunchOptionsRemoteNotificationKey: Indicates that a remote notification is available for the app to process. The value of this key is an NSDictionary containing the payload of the remote notification. > - alert: Either a string for the alert message or a dictionary with two keys: body and show-view. > - badge: A number indicating the quantity of data items to download from the provider. This number is to be displayed on the app icon. The absence of a badge property indicates that any number currently badging the icon should be removed. > - sound: The name of a sound file in the app bundle to play as an alert sound. If “default” is specified, the default sound should be played.
You can call application:didReceiveRemoteNotification:
in application:didFinishLaunchingWithOptions:
manually.
Objective C
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// ...
if (launchOptions[UIApplicationLaunchOptionsRemoteNotificationKey]) {
[self application:application didReceiveRemoteNotification:launchOptions[UIApplicationLaunchOptionsRemoteNotificationKey]];
}
return YES;
}
Swift
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
if let remoteNotification = launchOptions?[UIApplicationLaunchOptionsRemoteNotificationKey] as? NSDictionary {
self.application(application, didReceiveRemoteNotification: launchOptions![UIApplicationLaunchOptionsRemoteNotificationKey]! as! [NSObject : AnyObject])
}
return true
}
回答2:
This is in Objective C but the same thing is in Swift. Put this in didFinishLaunchingWithOptions
:
NSDictionary *remoteNotif = [launchOptions objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
if (remoteNotif) {
[self application:application didReceiveRemoteNotification:remoteNotif];
}
Swift:
if let remoteNotif = launchOptions?[UIApplicationLaunchOptionsRemoteNotificationKey] as? NSDictionary {...}
来源:https://stackoverflow.com/questions/34923452/accessing-push-payload-if-app-is-inactive