问题
So far I have my program bouncing from left to right, but now I want to have in bounce of the walls. How can I get to that?
delta = 5
u = 1 # x coordinate
u += delta
if u >= 440: #480 is the window size, I have it stopping at 440
delta = -5 #Go back by 5
elif u < 0:
delta = 5 #Go up by 5
Bigger Snip it of code, It has the solution but the sprite goes off the screen, To Run the code make sure you have a picture called "bird.png" or change the picture:
import pygame
import random
class mySprite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("bird.png")
self.rect = self.image.get_rect()
## slef.rect(50,50,self.image.get_width(), self.image.get_height())
def update(self,x,y):
self.rect.x = x
self.rect.y = y
class newSprite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("ball.png")
self.rect = self.image.get_rect()
def update(self,x,y):
self.rect.x = x
self.rect.y = y
class otherSprite(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("bird.png")
self.rect = self.image.get_rect()
def update(self,x,y):
self.rect.x = x
self.rect.y = y
def main():
""" Set up the game and run the main game loop """
pygame.init() # prepare the pygame module for use
surfaceSz = 480 # Desired physical surface size, in pixels.
# Create surface of (width, height), and its window.
main_surface = pygame.display.set_mode((surfaceSz, surfaceSz))
small_rect = (300, 200, 150, 90)
some_color = (255,0,0)
main_surface.fill((0,200,255))
s = mySprite()
all_sprites = pygame.sprite.Group()
s.add(all_sprites)
delta_x = 5
delta_y = 5
u = 1 # x coord
v = 1 # y coord
clock = pygame.time.Clock()
while True:
ev = pygame.event.poll() # look for any event
if ev.type == pygame.QUIT: # window close button clicked?
break # ... leave game loop
main_surface.fill((0,200,255))
#u += delta
#if u >= 440:
# delta = -5
#elif u < 0:
# delta = 5
u += delta_x
v += delta_y
if (v >=440): #assuming your y axis is 440 pixels
delta_y = -5
elif v<=0 :
delta_y = 5
if u >= 440: #440 pixels u have
delta = -5
elif u < 0:
delta = 5 #Go up by 5
all_sprites.update(u,50)
pos =(random.randint(0, surfaceSz), random.randint(0, surfaceSz))
all_sprites.draw(main_surface)
# Now the surface is ready, tell pygame to display it!
pygame.display.flip()
clock.tick(60)
pygame.quit() # once we leave the loop, close the window.
main()
回答1:
here's a moving bird/ball that is bouncing off the walls, first of all you need only one type of class for sprites, simply create different instances with different images. Hope it helps
import sys, pygame, random
SIZE = width, height = 640, 480
SPEED = [2, 2]
black = 0, 0, 0
class mySprite(pygame.sprite.Sprite):
def __init__(self, image="ball.bmp", speed=[2,2]):
pygame.sprite.Sprite.__init__(self)
self.speed = speed
self.image = pygame.image.load(image)
self.rect = self.image.get_rect()
def update(self):
global SIZE
#i used 110 px because it's the size of the image, but it's better to use the rect property of the pygame
if (self.rect.x <0) or (self.rect.x > 640-110):
self.speed[0] *= -1
if (self.rect.y<0) or (self.rect.y > 480-110):
self.speed[1] *= -1
self.rect.x =self.rect.x + self.speed[0]
self.rect.y =self.rect.y + self.speed[1]
#OR: self.rect = self.rect.move(self.speed)
def draw(self, screen):
screen.blit(self.image, self.rect)
#
pygame.init()
screen = pygame.display.set_mode(SIZE)
iaka = mySprite()
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
screen.fill(black)
iaka.draw(screen)
iaka.update()
pygame.display.flip()
回答2:
make a y coordinate as well
delta_y = 5
delta_x = 5
u = 1 # the x coordinate
v = 1 # the y coordinate
u +=delta_x
v +=delta_y
if (v >=300): #assuming your y axis is 300 pixels
delta_y = -5
elif v<=0 :
delta_y = 5
if u >= 440: #440 pixels u have
delta_x = -5
elif u < 0:
delta_x = 5 #Go up by 5
来源:https://stackoverflow.com/questions/23224964/how-to-make-a-sprite-bounce-of-the-edges-of-the-window-in-pygame