问题
First time developing a client/server game and was wondering if anyone can give me some pointers. Should I just use GameCenter? Should I write my own? (Similar to what DrawSomething creators did)
I have a basic demo of a GameCenter implementation working but I don't know the ups/downs of using it- are there any? Should I just develop my own to have full customization but lose out on a weekend of free time?
Any insight is appreciated!
Thanks!
回答1:
GameCenter and similar services are very common and most iOS users have an account there. From users view I prefer it when developer uses the GameCenter. (Saves users creating another account, let them see all their friends stats without searching them and much more.)
An advantage of implementing a own 'GameCenter' is (like the DrawSomething) that it could be cross platform.
Altogether nobody can take this decision for you. My personal opinion is you should just use GameCenter, since I'm sure you won't get a solution which is a good as the original GameCenter.
来源:https://stackoverflow.com/questions/10212036/ios-client-server-should-i-use-gamecenter