问题
Sometimes the only way to pass precious data from CPU to GPU is by hiding it in textures.
I tried to trick SCNTechnique and simply pass [NSData dataWithBytes:length:]
or a CGDataProviderRef
containing my neatly prepared raw pixel data bytes, but SceneKit is smart enough to detect my sinister attempts.
But I did not give up, and found a loophole:
[_sceneView.technique setValue: UIImagePNGRepresentation(encodeInSinglePixelUIImage(pos.x, pos.y)) forKey:@"blob_pos_"];
Encoding and decoding single pixel PNGs at 60fps on a mobile device is something you can afford, on an iPhone X it just costs 2ms and keeps your palm a little bit warmer. However I do not need any heat-generating features till november, so I was wondering if there's a cool alternative to this method.
回答1:
The most efficient way I found is constructing floating point RGB TIFFs. It's still not super fast, consuming 0.7ms on the iPhone X, but a lot faster than the PNG method.
Having a float texture also have the benefits of direct float transfer, that is, no encoding to multiple uint8 RGBA values on the CPU and reconstructing floats on the GPU.
Here's how:
NSData * tiffencode(float x, float y)
{
const uint8_t tags = 9;
const uint8_t headerlen = 8+2+tags*12+4;
const uint8_t width = 1;
const uint8_t height = 1;
const uint8_t datalen = width*height*3*4;
static uint8_t tiff[headerlen+datalen] = {
'I', 'I', 0x2a, 0, //little endian/'I'ntel
8, 0, 0, 0, //index of metadata
tags, 0,
0x00, 1, 4, 0, 1, 0, 0, 0, width, 0, 0, 0, //width
0x01, 1, 4, 0, 1, 0, 0, 0, height, 0, 0, 0, //height
0x02, 1, 3, 0, 1, 0, 0, 0, 32, 0, 0, 0, //bits per sample(s)
0x06, 1, 3, 0, 1, 0, 0, 0, 2, 0, 0, 0, //photometric interpretation: RGB
0x11, 1, 4, 0, 1, 0, 0, 0, headerlen, 0, 0, 0,//strip offset
0x15, 1, 3, 0, 1, 0, 0, 0, 3, 0, 0, 0, //samples per pixel: 3
0x16, 1, 4, 0, 1, 0, 0, 0, height, 0, 0, 0, //rows per strip: height
0x17, 1, 4, 0, 1, 0, 0, 0, datalen, 0, 0, 0, //strip byte length
0x53, 1, 3, 0, 1, 0, 0, 0, 3, 0, 0, 0, //sampleformat: float
0, 0, 0, 0, //end of metadata
//RGBRGB.. pixeldata here
};
float *rawData = tiff+headerlen;
rawData[0] = x;
rawData[1] = y;
NSData *data = [NSData dataWithBytes:&tiff length:sizeof(tiff)];
return data;
}
Useful TIFF links I used:
http://www.fileformat.info/format/tiff/corion.htm
http://paulbourke.net/dataformats/tiff/
https://www.fileformat.info/format/tiff/egff.htm
https://www.awaresystems.be/imaging/tiff/tifftags/sampleformat.html
来源:https://stackoverflow.com/questions/51026751/low-cost-image-to-nsdata-conversion-for-feeding-scntechniques-sampler2d-inputs