问题
I am creating a game for iOS using sprite kit written in swift. I have a bunch of SKSpriteNode on a screen that can be dragged around. They are various shapes such as a person, an apple, a book etc. The problem is, say the person is in front of the apple but you can see the apple behind the person through the transparent pixels in the persons image (png). When you go to touch the apple to move it, the person gets selected because of those transparent pixels instead of the apples.
How do I make a SKSpriteNode that does not respond to touch if it's pixels are transparent?
回答1:
If you want to select a sprite that is partially hidden by another sprite, you can use nodesAtPoint:CGPoint to obtain an array of nodes that are under the user's touch. You can then iterate over the nodes in the array to find and select the node closest to the touch point. Here's a quick example of how to do that in Swift:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
if let touch = touches.first as? UITouch {
let location = touch.locationInNode(self)
var closest:CGFloat?
let nodes = nodesAtPoint(location)
for node in nodes as! [SKNode] {
if let sprite = node as? SKSpriteNode {
// Calculate the distance from the node to the touch
let dx = location.x - node.position.x
let dy = location.y - node.position.y
let distance = dx*dx + dy*dy
// Find the closest
if closest == nil || distance < closest! {
closest = distance
selected = sprite
}
}
}
}
}
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
if let sprite = selected {
if let touch = touches.first as? UITouch {
let location = touch.locationInNode(self)
sprite.position = location
}
}
}
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
selected = nil
}
Here's a clip of shapes being moved by touch with the above code:
来源:https://stackoverflow.com/questions/31950525/how-do-i-make-a-skspritenode-that-does-not-respond-to-touch-if-its-pixels-are-t