问题
I have a problem when trying to read a struct from C++ in C#. I did this more times and it worked always, but i never used floating point numbers.
These are the structs i use on the C# side:
[StructLayout(LayoutKind.Sequential)]
public struct ImageData
{
public UInt32 Width;
public UInt32 Height;
public UInt32 Length;
public IntPtr PixelPointer;
}
[StructLayout(LayoutKind.Sequential)]
public struct UserData
{
public UInt32 misc;
public Boolean IsValid;
public VirtualPosition RightHand;
public VirtualPosition LeftHand;
public VirtualPosition Head;
}
[StructLayout(LayoutKind.Sequential)]
public struct VirtualPosition
{
public Position3D RealPosition;
public Position3D ProjectedPosition;
}
[StructLayout(LayoutKind.Sequential)]
public struct Position3D
{
public float X;
public float Y;
public float Z;
}
This are the structs i use on the C++ side:
typedef struct XnVector3D
{
XnFloat X;
XnFloat Y;
XnFloat Z;
} XnVector3D;
class VirtualPosition {
public:
XnVector3D RealPosition;
XnVector3D ProjectedPosition;
VirtualPosition(void) { }
VirtualPosition(XnVector3D real, XnVector3D projected) {
RealPosition = real;
ProjectedPosition = projected;
}
};
class UserData
{
public:
int misc; // Misc number to check if i have the correct pointer ( debug only )
bool Valid;
VirtualPosition RightHand;
VirtualPosition LeftHand;
VirtualPosition Head;
};
Now the C# part which has been used to get the data:
public unsafe UserData GetUserData(UInt32 user)
{
IntPtr pos = GetData(_Index, user);
UserData* ptr = ((UserData*)pos.ToPointer());
UserData result = *ptr;
return result;
}
[DllImport("KinectNative.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern IntPtr GetData(Int32 index, UInt32 user);
And finally the part which is used to retrieve data( C++ ):
EXPORT UserData* GetData(int index, XnUserID user)
{
if (_LastData != NULL) _LastData->~UserData();
system("cls");
_LastData = new UserData(_Context->GetDevice(index)->GetData(user));
std::cout << "X: " << (int)_LastData->Head.ProjectedPosition.X << " Y:" << (int)_LastData->Head.ProjectedPosition.Y << std::endl;
return _LastData;
}
The misc number is correct when reading it in C# and the Console tells me the correct numbers, but all floats are corrupted and when i get different numbers in C++ and C#. Anyway the difference is to large to accept it. ( Got 340 in C++ and around 0.xxxxxxx in C# ).
Any help would be welcome. Thanks.
回答1:
Could it be because the .Net Boolean
is not the same size as your C++ implementation bool
? I think VC++ uses 1 byte for bool
while .Net uses 2 or 4 bytes for System.Boolean
.
Try defining IsValid as Byte
instead of Boolean
and see if it works.
I think you can also add the MarshalAs attribute before Boolean
to force it to be marshaled as 1-byte:
[StructLayout(LayoutKind.Sequential)]
public struct UserData
{
public UInt32 misc;
[MarshalAs(UnmanagedType.U1)]
public Boolean IsValid;
public VirtualPosition RightHand;
public VirtualPosition LeftHand;
public VirtualPosition Head;
}
But I'm not sure it's going to work in your case, since you directly use pointers, not marshaling.
回答2:
In CLI, a bool is defined as being 4 Bytes, however sizeof would report it as being 1 Byte. All 0's represents False, anything else is taken to be True.
来源:https://stackoverflow.com/questions/5897567/c-c-float-issues