How to get Windows Display settings?

做~自己de王妃 提交于 2019-11-26 01:44:30

This setting is the screen DPI, or dots per inch.

Read it like so:

float dpiX, dpiY;
Graphics graphics = this.CreateGraphics();
dpiX = graphics.DpiX;
dpiY = graphics.DpiY;

I don't think it's possible at the moment for the X and Y values to be different. A value of 96 corresponds to 100% font scaling (smaller), 120 corresponds to 125% scaling (medium) and 144 corresponds to 150% scaling (larger). However, users are able to set values other than these standard ones.

Do be aware that unless your application is declared to be DPI aware, then the values you observe may be subject to DPI virtualization.

Both graphics.DpiX and DeviceCap.LOGPIXELSX return 96 on Surface Pro in all scaling levels.

Instead, I managed to calculate the scaling factor this way:

[DllImport("gdi32.dll")]
static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
public enum DeviceCap
{
    VERTRES = 10,
    DESKTOPVERTRES = 117,

    // http://pinvoke.net/default.aspx/gdi32/GetDeviceCaps.html
}  


private float getScalingFactor()
{
    Graphics g = Graphics.FromHwnd(IntPtr.Zero);
    IntPtr desktop = g.GetHdc();
    int LogicalScreenHeight = GetDeviceCaps(desktop, (int)DeviceCap.VERTRES);
    int PhysicalScreenHeight = GetDeviceCaps(desktop, (int)DeviceCap.DESKTOPVERTRES); 

    float ScreenScalingFactor = (float)PhysicalScreenHeight / (float)LogicalScreenHeight;

    return ScreenScalingFactor; // 1.25 = 125%
}

The most easier way in my opinion is to use GetDeviceCaps function. From pinvoke.net:

[DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
public static extern int GetDeviceCaps(IntPtr hDC, int nIndex);

public enum DeviceCap
{
  /// <summary>
  /// Logical pixels inch in X
  /// </summary>
  LOGPIXELSX = 88,
  /// <summary>
  /// Logical pixels inch in Y
  /// </summary>
  LOGPIXELSY = 90

  // Other constants may be founded on pinvoke.net
}      

And usage:

Graphics g = Graphics.FromHwnd(IntPtr.Zero);            
IntPtr desktop = g.GetHdc();

int Xdpi = GetDeviceCaps(desktop, (int)DeviceCap.LOGPIXELSX);
int Ydpi = GetDeviceCaps(desktop, (int)DeviceCap.LOGPIXELSY);    

In this approach you have no need to mark your app as dpi aware.

This is how you can do it in WPF. The return value is in WPF's logical units, which are equal to 1/96th of an inch. So if your screen DPI is set to 96, you will get a value of 1.

Matrix m =
PresentationSource.FromVisual(Application.Current.MainWindow).CompositionTarget.TransformToDevice;
double dx = m.M11; // notice it's divided by 96 already
double dy = m.M22; // notice it's divided by 96 already

(source)

I use this way in my console application:

float dpiX, dpiY;
using (Graphics graphics = Graphics.FromHwnd(IntPtr.Zero))
{
    dpiX = graphics.DpiX;
    dpiY = graphics.DpiY;
}

In case of WPF use the following snippet,

PresentationSource source = PresentationSource.FromVisual(this);

        double dpiX, dpiY;
        if (source != null)
        {
            dpiX = 96.0 * source.CompositionTarget.TransformToDevice.M11;
            dpiY = 96.0 * source.CompositionTarget.TransformToDevice.M22;
        }

Using Farshid T's answer as a base works in every scaling factor, except for 125%. I tested about 20 different scaling factors, and the DPI always returns as 96, except for when set at 125%, which returns a DPI of 120. 120 / 96 = 1.25. Not sure why this is the case, but this code seems to work for any scale setting.

    [DllImport("gdi32.dll")]
    static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
    public enum DeviceCap
    {
        VERTRES = 10,
        DESKTOPVERTRES = 117,
        LOGPIXELSY = 90,

        // http://pinvoke.net/default.aspx/gdi32/GetDeviceCaps.html

and usage:

        Graphics g = Graphics.FromHwnd(IntPtr.Zero);
        IntPtr desktop = g.GetHdc();
        int LogicalScreenHeight = GetDeviceCaps(desktop, (int)DeviceCap.VERTRES);
        int PhysicalScreenHeight = GetDeviceCaps(desktop, (int)DeviceCap.DESKTOPVERTRES);
        int logpixelsy = GetDeviceCaps(desktop, (int)DeviceCap.LOGPIXELSY);
        float screenScalingFactor = (float)PhysicalScreenHeight / (float)LogicalScreenHeight;
        float dpiScalingFactor = (float)logpixelsy / (float)96;

        if (screenScalingFactor > 1 ||
            dpiScalingFactor > 1)
        {
            // do something nice for people who can't see very well...
        }

This is a very old question, but since Windows 8.1, one can use various other functions, like GetDpiForWindow

In C#:

[DllImport("user32.dll")]
static extern int GetDpiForWindow(IntPtr hWnd);

public float GetDisplayScaleFactor(IntPtr windowHandle)
{
    try
    {
        return GetDpiForWindow(windowHandle) / 96f;
    }
    catch
    {
        // Or fallback to GDI solutions above
        return 1;
    }
}

For this to work correctly on Windows 10 anniversary, you need to add an app.manifest to your C# project:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>

<assembly xmlns="urn:schemas-microsoft-com:asm.v1"
          manifestVersion="1.0">
  <application xmlns="urn:schemas-microsoft-com:asm.v3">
    <windowsSettings>
      <!-- The combination of below two tags have the following effect : 
      1) Per-Monitor for >= Windows 10 Anniversary Update
      2) System < Windows 10 Anniversary Update -->
      <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitor</dpiAwareness>
      <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
    </windowsSettings>
  </application>

</assembly>

Here's a solution that works nicely in Windows 10. There's no need for DPI awareness or anything.

public static int GetWindowsScaling()
{
    return (int)(100 * Screen.PrimaryScreen.Bounds.Width / SystemParameters.PrimaryScreenWidth);
}

I think this should provide you with the information you are looking for:

http://www.pinvoke.net/default.aspx/user32.getsystemmetrics

http://pinvoke.net/default.aspx/Enums.SystemMetric

Edit - oh sorry it looks like there is an easier way to get this information now without a pinvoke,

http://msdn.microsoft.com/en-us/library/system.windows.forms.systeminformation.aspx

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