ClassNotFound for AppletLoader when exporting a libGDX applet

ⅰ亾dé卋堺 提交于 2019-12-11 00:14:05

问题


I tried following this to export my libGDX game as a Java applet. The guide was a bit confusing so I might have done something wrong here. This is what I did:


My libGDX game, in Eclipse, looks like this:

Game
Game-Android
Game-Desktop

The desktop game works fine.

As the guide says, the desktop project uses the Lwjgl backend.


Then I created a GameApplet.java in Game-Desktop/src/my.package.name containing

package my.package.name;

import com.badlogic.gdx.backends.lwjgl.LwjglApplet;

public class GameApplet extends LwjglApplet
{
    private static final long serialVersionUID = 1L;
    public GameApplet()
    {
        super(new Game(), false);
    }
}

I created a directory applet in Game containing

gdx.jar
gdx-backend-lwjgl.jar
gdx-backend-lwjgl-natives.jar
gdx-natives.jar
lwjgl_util_applet.jar

I right-clicked Game in Eclipse and exported it as a JAR with the following settings:

Resources to export:
 - Game
   -- src
   -- libs
Export generated class files and resources

The exported JAR (called Applet.jar) was placed in the applet folder.


I created the index.html file containing

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
  <head>
    <title>HelloApplet!</title>
  </head>
  <body>

  <div id="applet_container">
  <applet code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar" codebase="." width="640" height="480">

    <param name="al_title" value="HelloApplet">
    <param name="al_main" value="my.package.name.GameApplet">

    <param name="al_bgcolor" value="000000">
    <param name="al_fgcolor" value="ffffff">

    <param name="al_jars" value="Applet.jar, gdx.jar, gdx-backend-lwjgl.jar">

    <param name="al_windows" value="gdx-natives.jar, gdx-backend-lwjgl-natives.jar">
    <param name="al_linux" value="gdx-natives.jar, gdx-backend-lwjgl-natives.jar">
    <param name="al_mac" value="gdx-natives.jar, gdx-backend-lwjgl-natives.jar">
    <param name="al_solaris" value="gdx-natives.jar, gdx-backend-lwjgl-natives.jar">

    <param name="codebase_lookup" value="false">

    <param name="java_arguments" value="-Dsun.java2d.noddraw=true -Dsun.awt.noerasebackground=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false -Xmx800M">
   <param name="lwjgl_arguments" value="-Dorg.lwjgl.input.Mouse.allowNegativeMouseCoords=true">
    <param name="separate_jvm" value="true">
    <param name="codebase_lookup" value="false">
  </applet>
  </div>


  </body>
</html>

I signed the files and uploaded them to my site. On Firefox, OSX, I get a message saying

ClassNotFoundException

org.lwjgl.util.applet.AppletLoader

What did I do wrong?

来源:https://stackoverflow.com/questions/20541236/classnotfound-for-appletloader-when-exporting-a-libgdx-applet

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