问题
There are two ways to make a functor (a function that holds a state):
bind a function and define a state:
bind(f, _1, state)
double g(double x, double state) { return x+state; } function f = bind(g,_1,state);
use
()
operator and a class:
struct f {
double state;
f(double state_):state(state_) {}
double operator()(double x) {return x+state;}
};
I find that bind
-method is faster to write but I'm wondering if there are some hidden stones since most of the time in literature I see functor as class's ()
operator.
回答1:
The 3. way is a lambda expression:
auto f = [state]( double x ) { return x * state; };
回答2:
I think that bind
is inspired from functional languages (as the header filename tells you).
I think it's quite equivalent because it's a template function, but maybe optimized by build-in calls...
It's the first time I see this function, so I'll need to look the asm to see the difference, then I'll repost ;)
Nevertheless, It doesn't allow you to have other methods in your functor, so operator()
is still needed for many uses
[EDIT] Okay, I saw the asm : bind adds a lot of code because of its templates in comparison to the "classic way". Thus, I advise you to use the strucs ways to your use (i.e. just a functor). Moreover, it's more understandable to read a such code. Bind is good if you take profit af the substitution of parameter but for simple use, it's a laser canon to cut your cheese :P [/EDIT]
回答3:
Looks like struct
is the faster way to do it:
11:01:56 ~/try
> g++ -std=c++11 main.cpp ; ./a.out
in 2265 ms, functor as a struct result = 1.5708e+16
in 31855 ms, functor through bind result = 1.5708e+16
11:02:33 ~/try
> clang++ -std=c++11 main.cpp ; ./a.out
in 3484 ms, functor as a struct result = 1.5708e+16
in 21081 ms, functor through bind result = 1.5708e+16
the code:
#include <iostream>
#include <functional>
#include <chrono>
using namespace std;
using namespace std::placeholders;
using namespace std::chrono;
struct fs {
double s;
fs(double state) : s(state) {}
double operator()(double x) {
return x*s;
}
};
double fb(double x, double state) {
return x*state;
}
int main(int argc, char const *argv[]) {
double state=3.1415926;
const auto stp1 = system_clock::now();
fs fstruct(state);
double sresult;
for(double x=0.0; x< 1.0e8; ++x) {
sresult += fstruct(x);
}
const auto stp2 = high_resolution_clock::now();
const auto sd = duration_cast<milliseconds>(stp2 - stp1);
cout << "in " << sd.count() << " ms, ";
cout << "functor as a struct result = " << sresult << endl;
const auto btp1 = system_clock::now();
auto fbind = bind(fb, _1, state);
double bresult;
for(double x=0.0; x< 1.0e8; ++x) {
bresult += fbind(x);
}
const auto btp2 = high_resolution_clock::now();
const auto bd = duration_cast<milliseconds>(btp2 - btp1);
cout << "in " << bd.count() << " ms, ";
cout << "functor through bind result = " << bresult << endl;
return 0;
}
Update (1)
one can also have function as a function object:
struct fbs {
double operator()(double x, double state) const {
return x*state;
}
};
and in the main.cpp:
const auto bstp1 = system_clock::now();
auto fbindstruct = bind(fbs(), _1, state);
double bsresult;
for(double x=0.0; x< 1.0e8; ++x) {
bsresult += fbindstruct(x);
}
const auto bstp2 = high_resolution_clock::now();
const auto bsd = duration_cast<milliseconds>(bstp2 - bstp1);
cout << "in " << bsd.count() << " ms, ";
cout << "functor through bind-struct result = " << bsresult << endl;
didn't change the speed:
> g++ -std=c++11 main.cpp ; ./a.out
hi
in 2178 ms, functor as a struct result = 1.5708e+16
in 31972 ms, functor through bind result = 1.5708e+16
in 32083 ms, functor through bind-struct result = 1.5708e+16
12:15:27 ~/try
> clang++ -std=c++11 main.cpp ; ./a.out
hi
in 3758 ms, functor as a struct result = 1.5708e+16
in 23503 ms, functor through bind result = 1.5708e+16
in 23508 ms, functor through bind-struct result = 1.5708e+16
Update (2)
Adding optimization results in similar times:
> g++ -std=c++11 -O2 main.cpp ; ./a.out
hi
in 536 ms, functor as a struct result = 1.5708e+16
in 510 ms, functor through bind result = 1.5708e+16
in 472 ms, functor through bind-struct result = 1.5708e+16
12:31:33 ~/try
> clang++ -std=c++11 -O2 main.cpp ; ./a.out
hi
in 388 ms, functor as a struct result = 1.5708e+16
in 419 ms, functor through bind result = 1.5708e+16
in 456 ms, functor through bind-struct result = 3.14159e+16
GCC 4.8.1 and Clang 3.3
note Clang 3.3 gives a wrong result for "bind-struct" case
Update(3)
there are more performance testing at Is there a macro-based adapter to make a functor from a class?
来源:https://stackoverflow.com/questions/18169838/classs-operator-or-bind-a-function-as-a-functor