问题
Let say that I have an array with 3 numbers:
NSArray *array = @[@1, @2, @3];
And I want to make all combinations without repetition.
So what I need is this:
( 1 )
( 2 )
( 3 )
( 1, 2 )
( 2, 3 )
( 1, 3 )
( 1, 2, 3 )
The current code that I have is this:
NSArray *array = @[@1, @2, @3];
int numberOfCardsOTable = [array count];
//NSLog(@"array = %@", array);
for (int lenghtOfArray = 1; lenghtOfArray <= numberOfCardsOTable; lenghtOfArray++)
{
for (int i = 0; i < numberOfCardsOTable; i++)
{
// array bound check
if (i + lenghtOfArray > numberOfCardsOTable) {
continue;
}
NSArray *subArray = [[NSMutableArray alloc] init];
subArray = [array subarrayWithRange:NSMakeRange(i, lenghtOfArray)];
NSLog(@"array = %@", subArray);
}
}
But this code is missing ( 1, 3 ).
I will need to do this for a source array up to 8 numbers long.
With 8 numbers there are 255 combinations, and my algorithm will miss a lot, so that will be lots of if
s.
回答1:
Since you seem to want your combinations to be in the same order as the original set, what you're doing is the same as counting to 2num_choices and selecting the objects corresponding to the set bits. You can make this really easy with a little help from a category method I've written for NSIndexSet
.
@implementation NSIndexSet (WSSNoncontiguous)
+ (instancetype)WSSIndexSetFromMask:(uint64_t)mask
{
NSMutableIndexSet * set = [NSMutableIndexSet indexSet];
for( uint64_t i = 0; i < 64; i++ ){
if( mask & (1ull << i) ){
[set addIndex:i];
}
}
return set;
}
@end
This creates an NSIndexSet
whose contents are the indexes of the bits that are set in the mask. You can then use that index set with -[NSArray objectsAtIndexes:]
to grab your combinations:
NSArray * choices = @[...];
uint64_t num_combos = 1ull << [choices count]; // 2**count
NSMutableArray * combos = [NSMutableArray new];
for( uint64_t i = 1; i < num_combos; i++ ){
NSIndexSet * indexes = [NSIndexSet WSSIndexSetFromMask:i];
[combos addObject:[choices objectsAtIndexes:indexes]];
}
Obviously this only works for a choices
that has sixty-four or fewer members, but that would end up being a very large number of combos anyways.
回答2:
Range will never work for this scenario.
Interestingly, you may want to consider the following.
NSArray *array = @[@1, @2, @3];
//NSArray *array = @[@1, @2, @3, @4];
int numberOfCardsOTable = [array count];
//this can be calculated too - a row in Pascal's triangle
NSArray *pascalsRow = @[@1, @3, @3, @1];
//NSArray *pascalsRow = @[@1, @4, @6, @4, @1];
int pIndex = 1;
int endIdx = [[pascalsRow objectAtIndex:pIndex] integerValue];
int outputLength;
//process the number of expected terms in pascal row
for (int i = 0; i < [pascalsRow count]; i++)
{
//skipping first term
outputLength = i;
if(outputLength > 0)
{
for (int j = i; j <= endIdx; j++)
{
if(outputLength > 1)
{
for(int k = 1; k <= endIdx; k++)
{
NSLog(@"j = %i, k = %i, ... outputLength = %i", j, k, outputLength);
}
j = endIdx;
}
else
NSLog(@"j = %i, ... outputLength = %i", j, outputLength);
}
if(pIndex < numberOfCardsOTable)
{
pIndex++;
NSLog(@"pIndex = %i, endIdx = %i", pIndex, endIdx);
endIdx = [[pascalsRow objectAtIndex:pIndex] integerValue];
}
if(endIdx == 1 && outputLength == numberOfCardsOTable)
NSLog(@"... outputLength = %i", outputLength);
}
}
I left p=4 commented out in case you wanted to quickly see that use case. This approach will at least provide you with the correct number of terms and their lengths. I will leave it to you to construct the desired output.
Output:
[32771:70b] j = 1, ... outputLength = 1
[32771:70b] j = 2, ... outputLength = 1
[32771:70b] j = 3, ... outputLength = 1
[32771:70b] pIndex = 2, endIdx = 3
[32771:70b] j = 2, k = 1, ... outputLength = 2
[32771:70b] j = 2, k = 2, ... outputLength = 2
[32771:70b] j = 2, k = 3, ... outputLength = 2
[32771:70b] pIndex = 3, endIdx = 3
[32771:70b] ... outputLength = 3
来源:https://stackoverflow.com/questions/24467519/all-possible-combinations-without-repetition-from-an-nsarray