问题
Is there any nice way to use an unordered_map so that you can access objects by a member variable in constant time (average case)? The following example has this functionality but requires the name of each Person
to be duplicated as the Key:
#include <iostream>
#include <string>
#include <unordered_map>
#include <algorithm>
class Person {
public:
Person() : name_("") {}
Person(const std::string& name) : name_(name) {}
std::string getName() const { return name_; }
void kill() const { std::cout << name_ << " is dead!" << std::endl; }
private:
std::string name_;
};
int main(int argc, const char* argv[]) {
Person p1("dave");
Person p2("bob");
std::unordered_map<std::string, Person> map = {
{p1.getName(), p1}, // Duplicating the
{p2.getName(), p2} // keys here
};
map["dave"].kill();
return 0;
}
I'm thinking that somehow the value_type
would need to be Person
itself, instead of a pair<string, Person>
and the unordered_map
would need to know to use Person::getName
when hashing and accessing objects.
The ideal solution would allow me to set up an unordered_map
(or unordered_set
if it's more apt for the job) that knows to use Person::getName
to get the key of each object. I would then be able to insert them simply by giving the object (and no key because it knows how to get the key) and access them by giving keys that would compare equal to the return value of Person::getName
.
Something along the lines of:
// Pseudocode
std::unordered_map<Person, Person::getName> map = {p1, p2};
map["dave"].kill();
So is it possible to instantiate an unordered_map
template class that can do this neatly?
回答1:
If you're not opposed to using Boost, then Boost.MultiIndex makes this extremely simple without adding any needless inefficiency. Here's an example that effectively creates an unordered_set
of Person
objects that is keyed on the value of Person::getName()
:
#include <string>
#include <iostream>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/indexed_by.hpp>
#include <boost/multi_index/hashed_index.hpp>
#include <boost/multi_index/mem_fun.hpp>
namespace bmi = boost::multi_index;
struct Person
{
Person() = default;
Person(std::string const& name) : name_(name) { }
std::string const& getName() const noexcept { return name_; }
void kill() const { std::cout << name_ << " is dead!\n"; }
private:
std::string name_;
};
typedef bmi::multi_index_container<
Person,
bmi::indexed_by<
bmi::hashed_unique<
bmi::const_mem_fun<Person, std::string const&, &Person::getName>
>
>
> PersonUnorderedSet;
int main()
{
Person p1("dave");
Person p2("bob");
PersonUnorderedSet set;
set.insert(p1);
set.insert(p2);
set.find("dave")->kill();
// for exposition, find is actually returning an iterator
PersonUnorderedSet::const_iterator iter = set.find("bob");
if (iter != set.end())
iter->kill();
// set semantics -- newly_added is false here, because
// the container already contains a Person named 'dave'
bool const newly_added = set.insert(Person("dave")).second;
}
(Note that I changed the signature of Person::getName()
to return by const
-reference rather than by value for efficiency's sake, but the change isn't strictly required.)
It should be noted that C++14's support for transparent comparators would allow you to use std::unordered_set<Person>
here without any need for Boost.
回答2:
The obvious solution is to just duplicate the key part, and use
std::unordered_map
; for small, localized use, this is the simplest and
the preferred solution, but there is nothing enforcing the invariant
key == mapped.key_part
, which make the code harder to maintain when
insertions may occur at several different places in the code.
If you're keeping pointers in the map, rather than values, then you can wrap the map to arrange for the key to be a pointer to the appropriate field in the value. The problem with this is, of course, that it means keeping pointers, and not values.
If you don't modify the values once they're in the map, you can just use
std::set
, rather than std::map
, with an appropriate hash and
equality function. If you do this, you'll probably have to construct a
dummy Person
object in order to access the data.
If you want to modify the values (excluding the key, of course), then
you have the problem that std::set
only provides const
access to its
members. You can get around this using const_cast
, but it's ugly.
(And error prone; how do you ensure that the actual key part isn't
modified.)
None of this solutions is entirely satisfactory. In a case like yours,
where there's no mutable access to the key part (the name), I'd probably
go with one of the first two solutions, wrapping the unordered_map
in
a class of my own to ensure that the invariants were maintained.
回答3:
What you're looking for is an unordered_set
, not a map. The set uses the value as both key and value.
Just don't change the "key" part of the value.
来源:https://stackoverflow.com/questions/7075603/using-an-unordered-map-where-key-is-a-member-of-t