Orbit animation with raphael.js?

旧巷老猫 提交于 2019-12-10 11:35:49

问题


New to raphael.js, I'm looking for an explanation on how to do something like move planets around a sun in an orbit. I'm stuck trying to create a path and animate the movement of the circle around it.

Thanks for any pointers in the right direction!


回答1:


My friend @Kevin Nielsen is right, you'll want "getPointAtLength." There's a nice little Raphael function here that adds an .animateAlong() function, though it needs a little modification to work on circular objects. I stripped it to the necessities for you.

Assuming you recognize post-1609 astronomy, you'll want elliptical orbits. (Though the difference in the short and long radii are quite small in reality, which is why Copernicus was a bit off the mark.) But you can't use the .ellipse() function, since you need the ellipse as a path in order to animate along it. See the SVG specifications for the elliptical arc, or just try a bunch of combinations until it looks right, like I did:

var paper = Raphael("canvas", 500, 500);

var center = {x: 200, y: 100 };
var a = 100;
var b = 80;

//see http://www.w3.org/TR/SVG/paths.html#PathDataEllipticalArcCommands
var ellipse = "M" + (center.x - a) + "," + center.y + " a " + a + "," + b + " 0 1,1 0,0.1";

var orbit = paper.path(ellipse);

Now you want to draw the earth at one of the foci of the ellipse, and the moon along the path. We'll start it at the perigee.

var focus = Math.pow(a*a - b*b, 0.5);

var palebluedot = paper.circle(center.x - focus, center.y, 25)
    .attr({
        stroke: 0,
        fill: "blue"    
    });

var moon = paper.circle(center.x - a, center.y, 10)
.attr({
    stroke: 0,
    fill: "#CCC"
});

And here's your modified "animateAlong" function:

//Adapted from https://github.com/brianblakely/raphael-animate-along/blob/master/raphael-animate-along.js
Raphael.el.animateAlong = function(path, duration, easing, callback) {
    var element = this;
    element.path = path;
    element.pathLen = element.path.getTotalLength();    
    duration = (typeof duration === "undefined") ? 5000 : duration;
    easing = (typeof easing === "undefined") ? "linear" : duration;

    //create an "along" function to take a variable from zero to 1 and return coordinates. Note we're using cx and cy specifically for a circle    
paper.customAttributes.along = function(v) {
        var point = this.path.getPointAtLength(v * this.pathLen),
            attrs = {
                cx: point.x,
                cy: point.y 
            };
        this.rotateWith && (attrs.transform = 'r'+point.alpha);
        return attrs;
    };    

    element.attr({along: 0 }).animate({along: 1}, duration, easing, function() {
        callback && callback.call(element);
    });    
};

and here it is:

moon.animateAlong(orbit, 2000);

jsFiddle




回答2:


@Chris Wilson's answer is right on the money.

One slight modification I needed was to have the animation repeat indefinitely. @boom doesn't ask for it specifically, but as I can imagine this could be a common requirement for orbit animations, here's my modification to Chris's version of .animateAlong():

Raphael.el.animateAlong = function(path, duration, repetitions) {
    var element = this;
    element.path = path;
    element.pathLen = element.path.getTotalLength();    
    duration = (typeof duration === "undefined") ? 5000 : duration;
    repetitions = (typeof repetitions === "undefined") ? 1 : repetitions;

    paper.customAttributes.along = function(v) {
    var point = this.path.getPointAtLength(v * this.pathLen),
        attrs = { cx: point.x, cy: point.y };
    this.rotateWith && (attrs.transform = 'r'+point.alpha);
    return attrs;
    };    

    element.attr({along:0});
    var anim = Raphael.animation({along: 1}, duration);
    element.animate(anim.repeat(repetitions)); 
};

Note that I've dropped the easing and callback parameters (as I didn't need them) and added the repetitions parameter, which specifies the number of repetitions to perform.

An example call (starting an endlessly looping orbit animation) is:

moon.animateAlong(orbit, 2000, Infinity);



来源:https://stackoverflow.com/questions/15341165/orbit-animation-with-raphael-js

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