Android - loop part of the code every 5 seconds

Deadly 提交于 2019-11-27 01:46:56

Using a CountDownTimer as in one of the other answers is one way to do it. Another would be to use a Handler and the postDelayed method:

private boolean started = false;
private Handler handler = new Handler();

private Runnable runnable = new Runnable() {        
    @Override
    public void run() {
        final Random random = new Random();
        int i = random.nextInt(2 - 0 + 1) + 0;
        random_note.setImageResource(image[i]);
        if(started) {
            start();
        }
    }
};

public void stop() {
    started = false;
    handler.removeCallbacks(runnable);
}

public void start() {
    started = true;
    handler.postDelayed(runnable, 2000);        
}

Here's an example using a Timer and a TimerTask:

private Timer timer;
private TimerTask timerTask = new TimerTask() {

    @Override
    public void run() {
        final Random random = new Random();
        int i = random.nextInt(2 - 0 + 1) + 0;
        random_note.setImageResource(image[i]);
    }
};

public void start() {
    if(timer != null) {
        return;
    }
    timer = new Timer();
    timer.scheduleAtFixedRate(timerTask, 0, 2000);
}

public void stop() {
    timer.cancel();
    timer = null;
}

You can use CountDownTimer as the following method:

private CountDownTimer timer;

timer = new CountDownTimer(5000, 20) {

    @Override
    public void onTick(long millisUntilFinished) {

    }

    @Override
    public void onFinish() {
        try{
            yourMethod();
        }catch(Exception e){
            Log.e("Error", "Error: " + e.toString());
        }
    }
}.start();

And then to call the timer again:

public void yourMethod(){
    //do what you want
    timer.start();
}

To cancel the timer, you can call timer.cancel();

Hope it helps!

You can use RxJava2/RxAndroid2 and create an Observable that emits a message every second (or whatever you want), example with pseudo code:

Disposable timer = Observable.interval(1000L, TimeUnit.MILLISECONDS)
            .timeInterval()
            .subscribeOn(Schedulers.io())
            .observeOn(AndroidSchedulers.mainThread())
            .subscribe(new Consumer<Timed<Long>>() {
                @Override
                public void accept(@NonNull Timed<Long> longTimed) throws Exception {               
                    //your code here.
                    Log.d(TAG, new DateTime());
                }
            });

When you want to stop it, you can simply call:

timer.dispose();

I find this code much more readable than the other options.

I don't have much more to add, other than to mention the differences between using Handler, CountDownTimer, and regular Timer. As britzl mentioned, the CountDownTimer uses a Handler internally, so that is equivalent to using the handler directly. A handler is used for running Ui stuff, for very short periods of time. An example would be setText for a text view. For computationally intensive tasks, handlers may cause a lag. A timer also can only run short tasks, but it is not necessarily only for UI stuff. For more complicated tasks, a new Thread should be used.

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